But when I go to Battlenet and launch it from there, I go through the mission briefing, and when the game crashes I get a different error: "Memory could not be read" with a couple numbers - 0x1902c75e and 0x0a590094.
I tested it once before and it worked just fine; I haven't changed any triggers, the only difference is I switched most of the units on the map to be computer-controlled (it's a diplo map). Does anyone have any suggestions on how I could go about debugging this? All the players have start locations.
None.





