Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Clash Royale UMS Map
Clash Royale UMS Map
Feb 10 2022, 8:44 pm
By: Prankenstein  

Feb 10 2022, 8:44 pm Prankenstein Post #1



Not sure if anyone is familiar with Clash Royale, but this is aimed toward someone who is. I think this could make for a super fun Starcraft map. I've thought about doing this myself but I don't have the EUD chops to pull it off in a reasonable amount of time and I think EUD would really add to the experience and help emulate some of the units/spells in Clash Royale. Anyone interested in a COOP :w00t: ? Any thoughts about the feasibility?

Mechanics ideas:

- Same as Clash Royale, 8 cards randomly shuffled at start; play 1 of 4 cards, once you play a card it goes to bottom of the stack; elixir that fills over time to a max of 10; King Tower and Two Archer Towers
- Tug of war style (AI vs AI) with no micro
- 3 minute games: win instantly by taking down all 3 towers, or win by doing more damage before timer runs out
- Each player chooses their "deck" of 8 cards outside of the vision of the other team, so you don't know what deck you're facing
- Elixir would be stored as Gas and a visual "elixir bar" would be seen filling on the map/minimap by the player/teammate, but not by the opponent
- 1v1 and 2v2 modes (maybe even 3v3 mode)
- Spell casting and/or unit placement could utilize the Place COP mechanism of the Flag Beacon (emulating a tap in Clash Royale)
- Alternatively, unit placement could be accomplished via a very fast moving observer

Unit ideas:

- Ultralisk = Giant, 1/3 speed of normal ultralisk, attacks only buildings (5 elixir)
- Torrasque = Golem, 1/4 speed, upon death splits into 2 golemites (beefy broodlings?), attacks only buildings (8 elixir)
- Zealot = Knight (3 elixir)
- Reaver = Sparky (6 elixir)
- Zergling = Skeleton, 1/2 speed (3 skeletons = 1 elixir)
- Sarah Kerrigan = Witch, spawns skeletons over time (5 elixir)
- Samir Duran = Musketeer (4 elixir)
- Ghost = Archer (2 archers = 3 elixir)
- Devourer = Balloon, attacks only ground buildings (if possible) (5 elixir)
- Tassadar = Wizard, endless psionic storm? (5 elixir)
- Hydralisk = Spear Goblin (3 Spear Goblins = 2 elixir)
- Hydralisk Den = Goblin hut, spawns Spear Goblins over time (5 elixir)

...the list goes on

Terrain idea:



Post has been edited 3 time(s), last time on Feb 10 2022, 9:28 pm by Prankenstein.



None.

Mar 29 2022, 3:02 pm Arta(M) Post #2

Armoha

https://cafe.naver.com/edac/71274
https://cafe.naver.com/edac/56813
Incompleted EUD Clash Royale map by safhfh

Quote
I've thought about doing this myself but I don't have the EUD chops to pull it off in a reasonable amount of time and I think EUD would really add to the experience and help emulate some of the units/spells in Clash Royale.
yeah IMO EUD mouse location or keypress detect will bring much better user experience than non-EUD map for Clash Royale.



maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

2 hours ago pursersurely Post #3



Man I just read this and I'm quite interested in SCA, but damn.. it looks like a lot of work to get it going. SCDB was so straightforward, why is it that SCA requires all this extra stuff with TrigEdit++ and setting 6 DCs and whatnot? I feel like a dummy looking at it and barely understanding what I'm reading :/ Admittedly, I'm skimming, but implementation of SCDB was so elegant and easy. Are there any plans to make SCA more easily accessible like SCDB was before?



fnf is a rhythm game

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