I tried doing the whole "detonate scarab by moving it to unwalkable terrain," alongside the burst into different directions. My intention was to create a dodgeable skill. If the scarab touches a player (enters a location that is always moved onto the player's unit), it will be moved to unwalkable terrain and therefore explode and deal damage to the player. However, this stops working once you run the junk yard dog script on the scarab. Once that's been run, the scarab behaves like any other ground unit that you try to move to an unwalkable location: it will freeze in place and not move.
Now I'll have to rethink this and maybe create a different skill where the boss can cast a bunch of scarabs where each scarab follows a certain pass in the arena.
If there's a way to create scarabs randomly going through the arena, starting at the boss, without going after the players directly, I'd be happy to know about it.
edit: it appears that this behaviour is also the same if I make the scarab patrol with "set generic command target" and "make these units patrol."
Post has been edited 1 time(s), last time on Jul 21 2026, 5:10 pm by LML.
None.





