Staredit Network > Forums > SC1 Map Showcase > Topic: Voices of the Swarm
Voices of the Swarm
Oct 3 2019, 8:29 pm
By: Andrea Rosa
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Apr 27 2026, 1:27 pm Andrea Rosa Post #41

Just a glitch in the Matrix

I really have no clue. I checked the triggers again, and I also did various quick tests on the map, but everything works correctly: as soon as the Overlord is seen by one of my units, it loses its invincibility. Also, the Overlord being invincible but the Spores Colonies being normal is something that seems impossible, since their status is managed by the same trigger. I really don't know what could have happened during your playthrough.



My only fear is to run out of beer

Apr 27 2026, 6:14 pm JohnnyTheWolf Post #42



It is no big deal. I have removed the concerned triggers on my end and made Orange Zerg turn on Epsilon Squadron once it is defeated.



None.

Apr 27 2026, 9:12 pm Andrea Rosa Post #43

Just a glitch in the Matrix

Quote from JohnnyTheWolf
It is no big deal. I have removed the concerned triggers on my end and made Orange Zerg turn on Epsilon Squadron once it is defeated.

I'm fine with that, even though that doesn't sound like a good idea: in particularly complex maps, removing a seemingly self-contained trigger might have unexpected consequences on other triggers, causing unpredictable behavior.



My only fear is to run out of beer

Apr 28 2026, 2:14 pm JohnnyTheWolf Post #44



I guess I am just not sure I get the intent behind turning an Overlord invincible in the first place.



None.

Apr 28 2026, 4:05 pm Andrea Rosa Post #45

Just a glitch in the Matrix

Quote from JohnnyTheWolf
I guess I am just not sure I get the intent behind turning an Overlord invincible in the first place.

That's perfectly normal and understandable. :) I will try to explain it as best as I can.

The Overlord provides sight to the cluster of Spore Colonies (since they are surrounded by cliffs on all sides). The Spore Colonies are meant to discourage the player from attacking the yellow Terrans from the back of their base, taking advantage of the cliffs. As you have surely noticed, the yellow Terrans and the orange Zerg will ignore each other, until the player penetrates the orange base and destroys their Hives, at which point yellow and orange become enemies (they don't start as enemies because yellow would concentrate its effort on destroying orange, thus ignoring the player). However, the yellow Terrans would wipe out the cluster of orange Spore Colonies after the player took possession of the resources in the bottom left corner of the map (amassing a huge number of Wraiths in the process, which was bad). This is the reason why the Overlord and the Spore Colonies remain invincible as long as the player doesn't discover them: to make sure that the Spore Colonies remain intact, thus maintaining their deterrent purpose of discouraging the player from attacking the yellow Terrans from the back.

It's been seven years since I made that map, so I might be forgetting something, but this should sum it up.



My only fear is to run out of beer

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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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