Staredit Network > Forums > SC1 Map Showcase > Topic: Voices of the Swarm
Voices of the Swarm
Oct 3 2019, 8:29 pm
By: Andrea Rosa
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Apr 27 2026, 1:27 pm Andrea Rosa Post #41

Just a glitch in the Matrix

I really have no clue. I checked the triggers again, and I also did various quick tests on the map, but everything works correctly: as soon as the Overlord is seen by one of my units, it loses its invincibility. Also, the Overlord being invincible but the Spores Colonies being normal is something that seems impossible, since their status is managed by the same trigger. I really don't know what could have happened during your playthrough.



My only fear is to run out of beer

Apr 27 2026, 6:14 pm JohnnyTheWolf Post #42



It is no big deal. I have removed the concerned triggers on my end and made Orange Zerg turn on Epsilon Squadron once it is defeated.



None.

Apr 27 2026, 9:12 pm Andrea Rosa Post #43

Just a glitch in the Matrix

Quote from JohnnyTheWolf
It is no big deal. I have removed the concerned triggers on my end and made Orange Zerg turn on Epsilon Squadron once it is defeated.

I'm fine with that, even though that doesn't sound like a good idea: in particularly complex maps, removing a seemingly self-contained trigger might have unexpected consequences on other triggers, causing unpredictable behavior.



My only fear is to run out of beer

Apr 28 2026, 2:14 pm JohnnyTheWolf Post #44



I guess I am just not sure I get the intent behind turning an Overlord invincible in the first place.



None.

Apr 28 2026, 4:05 pm Andrea Rosa Post #45

Just a glitch in the Matrix

Quote from JohnnyTheWolf
I guess I am just not sure I get the intent behind turning an Overlord invincible in the first place.

That's perfectly normal and understandable. :) I will try to explain it as best as I can.

The Overlord provides sight to the cluster of Spore Colonies (since they are surrounded by cliffs on all sides). The Spore Colonies are meant to discourage the player from attacking the yellow Terrans from the back of their base, taking advantage of the cliffs. As you have surely noticed, the yellow Terrans and the orange Zerg will ignore each other, until the player penetrates the orange base and destroys their Hives, at which point yellow and orange become enemies (they don't start as enemies because yellow would concentrate its effort on destroying orange, thus ignoring the player). However, the yellow Terrans would wipe out the cluster of orange Spore Colonies after the player took possession of the resources in the bottom left corner of the map (amassing a huge number of Wraiths in the process, which was bad). This is the reason why the Overlord and the Spore Colonies remain invincible as long as the player doesn't discover them: to make sure that the Spore Colonies remain intact, thus maintaining their deterrent purpose of discouraging the player from attacking the yellow Terrans from the back.

It's been seven years since I made that map, so I might be forgetting something, but this should sum it up.



My only fear is to run out of beer

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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