
Just a glitch in the Matrix
The day will come when I have reliable consistent access to my PC once again.
The day has finally come. I am back. I will be quite active from now until windows 10 dies, 6 months from now. At that point, my time with windows and starcraft will come to an end unless someone can find a way to make 1.16.1 custom campaign mods work on linux (SteamOS, Bazzite, CachyOS, or Nobara).
Alright, lets see what needs doing....
Does any one know the mod "Purity of the Race"? Which is introduced in CC2000.
It was never made, CC2000 is a depressing list of broken promises.
Raiders Roll Custom Campaign is missing on StarCraft Fan Campaign Listing v3.
I'm not sure what you're talking about. A look for any name similar to this in the spreadsheet turns up no results.
I had a look locally and found this name in episode II of salvation by iquare. If this is what you're referring to, then just look under salvation.
What's the name of the campaign?
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The Andrea Rosa campaigns have been updated
Endroll has been added to the list, files uploaded to the archive as well.
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made some updates to the spreadsheet regarding the post pandemic campaigns (mainly stating what race you play as and if there is voice acting)
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ah yeah, that's the one I put into the same entry as salvation.
On a side note, I have finished Underdogs. It is very clearly taking a lot of inspiration from the Andrea Rosa campaigns. The map layout in the last mission is kind of crap, the AI is poorly implemented in the fifth mission, and the timer is too short in the fourth mission but otherwise I had a pretty good time. Recommended. Spreadsheet updated accordingly.
Edit: Also tried out Entropy Campaign. It's basically Retribution but without the polish and voice acting. lame. not recommended.
edit2: and tried out war of the three worlds which is just awful.
Post has been edited 2 time(s), last time on Apr 16 2026, 10:20 pm by Zincoshine.
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Alright, I finished auditing a few more campaigns
Shared Burden was decent and I finished it entirely, but it is extremely unoriginal and lacking any polish.
Promised land started out well, but it turned into a crappy version of episode I II and III
starcraft loomings alternate is pretty good but there are a few grammar mistakes, you can build dark templars in the last two missions, completely breaking the plot in this campaign, and you have to destroy all enemy turrets, making for some boring moments in the last two missions. I narrowly recommend this one.
The jumpstart campaigns will be next. I have little hope for these honestly but who knows, maybe I can find something decent here....
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Thanks for your hard work!
I am looking for a unmodded Brood War campaign I played ages ago, but cannot remember the name of. What I do remember is the following:
- The first mission has Edmund Duke (under a different name?) send you on a mission to a place called "Arcturus Beta" that uses the Badlands setting
- One mission has you capture a red Overlord (or was it a Yggdrasil?)
- One has you scouting around with nothing but a Vulture and a Command Center with a Comsat Station
- One mission has you race against time to escape the planet before it glasses by the Protoss
- One mission is set in the Installation setting and has you fight your way past Protoss invaders
- One mission set in the Ashworld setting requires you to sneak past a fortified corridor using cloaked ghosts
- There is a Jim Raynor expy called "James Reiner" and Zeratul is cast as a villain named "Raszatul"
- At one point, you acquire a Khaydarin crystal, but the next mission or so, it is stolen by Raszatul and when the mission starts, Not-Duke Men show up at your base's doorstep and immediately think you refuse to hand the crystal and turn hostile after stating their intention to claim the crystal by force.
Does it ring a bell? I have downloaded many of the campaigns listed, but none that I was able to open so far appears to be it.
Also, StarCraft: Restoration maps cannot be opened in either StarEdit or Scmdraft 2, but seem to play just fine in the game itself. This is a shame, as I spotted a couple typos, but I have no way of fixing them myself. Do you know why that is?
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I just finished trying out around 2/3rds of the jumpstart campaigns. Really terrible stuff. The last straw for me was the second mission of Defensive where you basically just wait 30 in game minutes without doing anything and you win. Stellar forces level of quality right there. At that point I knew it was a complete waste of time to try anymore jumpstart campaigns.
I think that is it for now. I need a break. I'll be back a while later.
It does ring a bell. Sadly, I have no idea which one it is, only that it is one that I checked out before.
Post has been edited 1 time(s), last time on Apr 18 2026, 9:35 pm by Zincoshine.
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I just finished trying out around 2/3rds of the jumpstart campaigns. Really terrible stuff. The last straw for me was the second mission of Defensive where you basically just wait 30 in game minutes without doing anything and you win. Stellar forces level of quality right there. At that point I knew it was a complete waste of time to try anymore jumpstart campaigns.
Did you play Awakening? I thought that one was alright until the insane fifth mission with the neverending Zerg onslaught and the cryptic main objective that basically amounts to helping the neutral Purple Terran AI win a tug of war against the Brown Zerg force.
It does ring a bell. Sadly, I have no idea which one it is, only that it is one that I checked out before.
Fingers crossed then! While I remember the mapping to be a bit subpar, the missions were at least creative enough.
Post has been edited 1 time(s), last time on Apr 18 2026, 9:36 pm by JohnnyTheWolf.
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I didn't reach awakening. It looks like it was made 2 campaigns later after Defensive.
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Awakening plays a lot like "Tales from Halcyon" in the sense that you have to make due with a limited tech tree - justified here by the fact that it is set after Episode VI and centers around the Dominion's effort to rebuild its forces and retake Korhal IV from UED stragglers and then the remnants of Schezar's broods from Enslavers II.
As for the fifth mission, I had to restart after the game crashed - an earlier build of SCBW Megapatch is certainly to blame, though - and before I tried again I made sure to greatly reduce the Brown Zerg spawn rate in StarEdit so that I do not need to build a dozen or so Bunkers, Missile Turrets and Siege Tanks at the bridge chokepoint just to make sure I do not get immediately overwhelmed after triggering the onslaught or it does not take me forever to clear the path.
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Fingers crossed then! While I remember the mapping to be a bit subpar, the missions were at least creative enough.
OK I think I know which one it is. Try the chronicles of Vlad Nickaelovich. Its probably part 1, the random mission project
https://mega.nz/folder/hc0wgIAD#QvChlCPddl810tvTThjh7g
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Unfortunately no, it does not look like it.
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The jumpstart campaigns will be next. I have little hope for these honestly but who knows, maybe I can find something decent here....
I gave a couple of Jumpstart/Roughrider campaigns a test/review a few months back.
[Awakening] played like ye old vanilla grind until the last missions, but 05 lags incredibly if you push for the islands (optional objective) first; a few scans showed the attacking zerglings had formed such huge balls on top of each other due to pathing derpage it was causing my modern rig to lag. If you push towards main objective first the later islands get mined out before you can conquer them, which is annoying.
6/10 borderline
[Defensive] was meant to be co-op? or its just unfinished? Most of the map lays feels very primitive/boring too.
3/10 not recommended
[Shadows], on the other hand was extremely good. One of the best Jumpstart experiences.
Plot mostly makes sense, interesting map shaping, tactically relevant terrain features. Some of the missions were very interesting with day/night attack/defend cycles, which were better defense maps than the Defensive campaign LMAO, and mission 06 was an interesting twist on a non-macro, all micro type mission.
8/10 one of the best campaigns in the last 5 years. Ok, that's probably not saying much, but I enjoyed it almost as much as an Andrea Rosa masterpiece. Less refined than AR's works, but has interesting (and fun!) innovations.
If it's rough edges were sanded down and say voice acting (even AI voice acting) was added it could be pushed up
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Are there Brood War Zerg custom campaigns in that list that are worth checking out?
I am asking mainly because I seem to be among the minority of people who actually hates Episode VI, in part because of how it does the new Zerg unit dirty: the Lurker gets a rather pointless introduction scene in a mission where it is not really needed and the Devourer just... shows up after a while? I have also yet to actually beat the Zerg campaign without cheating, so I never got to play much with those two units and I am looking for custom maps that do a better job at showcasing them and teaching me how to make the best out of them.
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Are there Brood War Zerg custom campaigns in that list that are worth checking out?
I am asking mainly because I seem to be among the minority of people who actually hates Episode VI, in part because of how it does the new Zerg unit dirty: the Lurker gets a rather pointless introduction scene in a mission where it is not really needed and the Devourer just... shows up after a while? I have also yet to actually beat the Zerg campaign without cheating, so I never got to play much with those two units and I am looking for custom maps that do a better job at showcasing them and teaching me how to make the best out of them.
These are the recommended zerg only custom campaigns
- Resurgence. It is easy but makes up for it in originality with the modification. Use broodwar 1.16.1 to make the mod run
- Voices of the Swarm. It is exactly what you are looking for. Use with starcraft remastered
- Underdogs. Not as good as Voices of the Swarm, but good enough. Use with broodwar remastered
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I am already aware of Voices of the Swarm and I liked what I have played so far, but it is a vanilla campaign, so not really what I am looking for here.
I also started Underdogs and I was in the middle of playing the second mission when SC/BW Megapatch seems to have caused the game to crash. Storywise, it does not feel like much of an improvement over Episode VI, but I was pleased to be given access to Brood War tech much earlier this time and in a mission that looks like the perfect opportunity to experiment, so there is that at least.
I will check out Resurgence, thanks!
Post has been edited 1 time(s), last time on Apr 23 2026, 7:52 pm by JohnnyTheWolf.
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I have tried Endroll, twice. Had to drop it. It is simply way too hard. Not recommended.
I have also begun playing Flags in the Dust and it did not take long for me to remember how great Andrea Rosa is at making custom campaigns. I had a tremendous amount of fun with the first mission. Everything was great except the fact that captured buildings can be quickly destroyed if the troops rescuing them are quickly killed. There's no warning that you may rescue them. it probably should have been harder to rescue them. Anyway, I Will do the rest of the campaign later.
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Just a glitch in the Matrix
I have also begun playing Flags in the Dust and it did not take long for me to remember how great Andrea Rosa is at making custom campaigns.
By the end of the campaign you will hate it for how intricate and difficult it is, I promise.
There's no warning that you may rescue them.
To be fair, it's the first listed objective. However you are right, the Armories can be easily lost if you don't carefully coordinate your attacks.
Anyway, thank you very much for giving my campaign a try.
My only fear is to run out of beer.