This is a Dota map in Starcraft, and I wanted to add some features to the heroes. The point, obviously, is to make it playable online. In short, what I mainly wanted was to add the Stimpack ability to the heroes, along with other features like damage, speed, air attack, and Zerg-like health regeneration. I worked a lot on EUD2 for nothing, because when I loaded the EUD onto the map and then tested it, playing it with my friend, we ran into the unfortunate desync issue, precisely at the 25-second mark, and in other tests, at the 15-second mark. Thus began my odyssey of exploring, breaking, testing, and modifying the SCMdraft map, map formats, and testing EUD3, but everything led me to the same problem: desync. Even an interesting final test involved inserting a completely empty EUD into the map, and it still resulted in desync. I researched various websites and forums, including a very comprehensive post here about it. Desync. And the theory I came up with after the various tests I did, especially the final one, is that if the problem isn't the EUD, then it could be the map?
Well, my friends, thank you for your attention. Please excuse me if I'm not experienced in this or don't fully understand the terminology, but I got really into this because I found the idea and the map very fun, and I was also driven by the desperation to find a solution to this desync problem with this map. I hope someone can help me and analyze it because I think I'm at my limit; my knowledge on the subject is limited.
I want to take this opportunity to send a big hello to my friend ZeigelApaza, a brother with whom I have fun modifying maps like these in our own innocent way, but always with enthusiasm and energy.
I've attached the original map.
I've also attached the final EUD that I wanted to insert to complete my idea.
Attachments:
Post has been edited 1 time(s), last time on Jan 3 2026, 11:14 pm by BaticruiserP. Reason: ready
None.





