Staredit Network > Forums > Modding Discussion > Topic: GRP Tools Blender Addon
GRP Tools Blender Addon
Aug 8 2025, 1:34 am
By: Solstice245  

Aug 8 2025, 1:34 am Solstice245 Post #1



I'm pleased to present my work on a Blender addon that aims to create a seamless experience for artists that want to create custom graphics for their 1.16 mods.

You can download or clone the repository here at GRP Tools on GitLab. The README provides basic info on dependencies, installation, and usage.

Basic capabilities include:
  • You can instruct Blender to render a range of frames with a given number of angles, and then it will instruct pyGRP to take the rendered frames and produce individual or multiple GRP files, all with a single click. No need to manually open a photo editor and convert the rendered images to the correct color palette and to manually open the pyGRP window and import/export.
  • For each GRP output you configure, you can assign a preset transformation. This is primarily for automatically layering generic Zerg birth and mutation graphics.
  • For each GRP output you configure, you can define a list of overlay files for it to produce when rendering, which each consist of a list of points that can use the pixel location of an object to define them. For example, you can create a functional overlay for projectile launch points by merely putting an empty object on the end of a gun's barrel.
  • You can also instruct Blender to render a range of frames, and then have it instruct Smacker Tools to take the rendered frames and produce individual or multiple SMK files, all with a single click. And again, no need to manually convert color palettes or open the Smacker Tools window to manually convert an individual file or sequence of images to an SMK file.

Frankly, I have no idea how many people in the StarEdit community use Blender to make custom unit or portrait graphics, but these tools have been immensely helpful for me, so I hope others will find use for it as well!

Post has been edited 1 time(s), last time on Aug 8 2025, 1:44 am by Solstice245.



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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