Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Ability to edit upgrades greyed out?
Ability to edit upgrades greyed out?
May 2 2023, 2:35 am
By: terry_taco  

May 2 2023, 2:35 am terry_taco Post #1



hey guys,

I'm trying to edit upgrades for weapons etc to past 3. Also the native things like upgrade marine range are not even in SCMDRAFT2. What am I missing?! I have tried the latest official build and the latest build but no matter what I cannot seem to edit upgrades. I'm just trying to fix existing maps that are bugged, but even a brand new map I have no upgrade options. What am i screwing up? Screenshots attached

Thank you!!

Attachments:
upgradesbroken.png
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upgradesbroken2.png
Hits: 1 Size: 35.24kb



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May 2 2023, 2:50 am Ultraviolet Post #2

We do a little trolling

You need to open the race menus where it says Zerg Terran Protoss Other by double clicking on the one you want to look at. This will open a dropdown menu with the upgrades/tech depending on which menu you're in. Then you can select whichever upgrade/tech you want to modify.



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May 3 2023, 12:25 am terry_taco Post #3



Holy crap, I feel like an idiot. Thank you so much Ultraviolet! Good to go



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May 4 2023, 2:43 am TheHappy115 Post #4



Just to note, certain upgrades are limited. The standard Armor/Shield Armor/Attack Damage Upgrades can go up to 255 but this isn't the case for things such as Marine Range which has a limited upgrade of just 1. Further modifications require EUD Editor 3 to modify further.

As a tip with upgrades, you can "give" research style upgrades (where limit is only 1) to players that don't have them conditionally during the middle of the game by giving the targeted recipient a unit from another player/computer that already has said upgrades.

Example:
Player 1 (Player) doesn't have Marine Range
Player 2 (Computer) has Marine Range
Give Player 2 Marine to Player 1 -> Now Player 1 has Marine Range.

Think of this rule similar to Dark Archon's Mind Control ability (which follows this same rule).

Side Note: There is an exception where you deny the upgrade by making it non-researchable (0/0 versus 0/1)



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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