A pretty odd strategy, not the one I would follow, but taking out the purple player quickly and getting Duran to be mauled by the allied troops is a good idea. Thank you for the video.
Creating the map was a real push through the mud because it is so large and full of stuff. I had to simplify it, actually, because I've run into the "nooks and crannies" error once I was done with the terrain. Balancing these AIs against each other is a fool's errand though. Some relatively minor issues with them remain unsolved as yet, though.
Most excellent, although it caused me some raised eyebrows to see you start pilfering resources from the allies instead of expanding honestly. Guess I should make at least the Nerazim main somehow less vulnerable to this. There's definitely not enough space to do this in the Raiders main and the Raiders expo is thankfully immune altogether because of the creep.
All in all, I'm glad you enjoyed this; heck, I did not expect myself to enjoy the map I was unable to start making for quite a while due to writer's (mapper's?) block. Then, though, I powered through making most of it in one week post-New Year (although I started out on Dec. 25th and made roughtly half of terrain that evening). It turned out pretty dynamic and enjoyable, and while I had thought that it would be a "filler" mission, it turned out interesting in its own right... then I invented a couple of "gimmicks" for it like being able to direct your allies towards a target, and having one enemy using exclusively heroic units. When played as a part of the campaign, it is a link in an achievement chain, though the bonuses gained either in this mission (by netting an achievement in mission 3-4), or the mission 3-8 by gaining the achievement here, are relatively minor.
The campaign is on track to be released soon.
Post has been edited 1 time(s), last time on Feb 3 2023, 11:26 am by IlyaSnopchenko.
Hello C(a)HeK , I met you a long time ago and I would like you to try my custom campaign. http://www.staredit.net/topic/18542/ If I had to choose only one map, it would be chapter 02 of Defenders10. If you get to try it, record it in the language you want. I hope you like my campaign.
Hello C(a)HeK , I met you a long time ago and I would like you to try my custom campaign. http://www.staredit.net/topic/18542/ If I had to choose only one map, it would be chapter 02 of Defenders10. If you get to try it, record it in the language you want. I hope you like my campaign.
Greetings, it's not a problem for me to test all the maps. So if you want i will try to test all the maps.
Greetings, it's not a problem for me to test all the maps. So if you want i will try to test all the maps.
I would love it very much. It has a lot of history so as not to get bored and it starts from easy to difficult. Thanks, I'll keep an eye on your channel of youtube
You do good tests man, I would like to send you a map, but it is too tedious for me to create a new exe translating a complete map, taking into account that I edit the text file of the entire SCR total.
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier