Staredit Network > Forums > SC1 Terrain > Topic: Random Badlands Stuff
Random Badlands Stuff
Jul 12 2016, 8:49 pm
By: Sie_Sayoka
Pages: < 1 « 2 3 4
 

Jun 26 2019, 12:01 am Sie_Sayoka Post #61



Here are the latest files.

Attachments:
zombie city.scx
Hits: 19 Size: 165.64kb
stadium.scx
Hits: 12 Size: 39.55kb



None.

Jan 24 2020, 8:48 am Butch Post #62

PROFESSIONAL MAP MAKER

what was the city map you were working on



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Jan 31 2020, 7:47 am Sie_Sayoka Post #63



It's a zombie map but I'm no longer doing mapping.



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Feb 7 2020, 11:32 am IlyaSnopchenko Post #64

The Curious

Great works there! Nice to see - and to know that stuff like this is possible, even though I'm not going to dabble in any of this.



Trial and error... mostly error.

Jul 8 2022, 11:12 pm Sie_Sayoka Post #65





Basic 3 terrain blending with octagonal structure formations.

Attachments:
badlandgen2.chk
Hits: 4 Size: 174.95kb

Post has been edited 3 time(s), last time on Jul 9 2022, 12:28 pm by Sie_Sayoka.



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Jul 14 2022, 7:25 pm Butch Post #66

PROFESSIONAL MAP MAKER

looks amazing



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Mar 22 2024, 6:23 am Sie_Sayoka Post #67



Here's some jungle stuff. Map isn't really organized but most of the finished blends have a null border. It covers most transitions.






Attachments:
water blend.scx
Hits: 5 Size: 106.84kb



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Mar 22 2024, 2:15 pm Oh_Man Post #68

Find Me On Discord (Brood War UMS Community & Staredit Network)

Those are some sexy blends; the water temple is a particular highlight.




Mar 22 2024, 3:45 pm IlyaSnopchenko Post #69

The Curious

To quote an anime character, "So cool! So unbelievably cool!"
Thank you Sayoka for inventing these and making them public. If I ever borrow a leaf from this book for a project, I'll give you a credit again.



Trial and error... mostly error.

Apr 15 2024, 2:39 pm Sie_Sayoka Post #70








Ice blends.

Attachments:
ice blends.scx
Hits: 5 Size: 62.47kb



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Mar 7 2025, 11:34 am Sie_Sayoka Post #71



Space Terrain Blends







https://scmscx.com/map/dRyTrfhT

Attachments:
space blends.scx
Hits: 5 Size: 66.14kb

Post has been edited 1 time(s), last time on Mar 9 2025, 5:36 am by Sie_Sayoka.



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Apr 28 2025, 7:57 am Sie_Sayoka Post #72



Badlands version of the Jungle blends I did earlier. Big thanks to Farty for helping me convert the tiles. Because it's converted there's a lot of null tiles that correspond to jungle-only but I've cleaned up a lot of the ones that wouldn't take much time.

Attachments:
badlands blends.scx
Hits: 5 Size: 66.14kb



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May 1 2025, 12:06 am Sie_Sayoka Post #73










Full badlands city map. Meant to be viewed in HD, in SD some blends (maybe 10%) would look bad. Does include a lot of sprites which I usually don't use but most blends don't really need them. Contains a lot of novel blends. Map was made with the intention of creep mechanics which is why the streets are very wide and most areas are buildable.

Attachments:
Badlands City.scx
Hits: 9 Size: 215.56kb

Post has been edited 1 time(s), last time on May 25 2025, 8:55 am by Sie_Sayoka.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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