Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to make Broodlings never die? (Remove Death Countdown Timer
How to make Broodlings never die? (Remove Death Countdown Timer
Jun 21 2022, 5:17 am
By: Volumes  

Jun 21 2022, 5:17 am Volumes Post #1



I tried Always modify energy count to 100%, preserve trigger but that doesn't seem to be working. Thanks!



None.

Jun 21 2022, 5:54 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/topic/9774/#2




Jun 21 2022, 9:21 am GGmano Post #3

Mr.Pete-Tong

broodlings created with properties in a trigger doensnt get removed, and preplaced brood neither(i think not 100% sure on that read nudes link if you in doubt)

but created without properties they are removed.. damn actually better read nudes link im not fully sure on this,, best guide i can give you is to test it youre self... by testing trigger functions you can learn alot,, takes time but its surely best way to learn it.

the link says the complete opposite as me,, xd im sure the link has the right answer ^^

Post has been edited 1 time(s), last time on Jun 21 2022, 11:07 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

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Jun 21 2022, 9:52 am UndeadStar Post #4



Can EUD or whatever set the "removeTimer" part of the unit to 0?
The unit is removed when it's 1 and get decreased to 0, so if it's 0 outside of the check, the broodling should stay forever I assume?




Jun 21 2022, 2:35 pm IlyaSnopchenko Post #5

The Curious

Depends on whether you need to have that for broodlings that are spawned, or just created/preplaced.
MTL can set the death timer to 0 but I've never tried it with spawned broodlings; I actually did the inverse to make broodlings spawned out of destroyed buildings (a la SC2) have timed life.



Trial and error... mostly error.

Jun 22 2022, 9:17 pm DarkenedFantasies Post #6

Roy's Secret Service

Quote from GGmano
the link says the complete opposite as me,, xd im sure the link has the right answer ^^
The linked topic is correct. "Create Unit" trigger actions make permanent broodlings, "Create Unit with Properties" trigger actions don't. Preplaced broodlings also have a timer.

Quote from UndeadStar
Can EUD or whatever set the "removeTimer" part of the unit to 0?
The unit is removed when it's 1 and get decreased to 0, so if it's 0 outside of the check, the broodling should stay forever I assume?
Yes, the broodling's "energy" is a direct reference of the remove timer value. Doing this will stop it from dying.




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yeh thts straight up cheating
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