Staredit Network > Forums > General StarCraft > Topic: New Campaign: StarCraft Uprising
New Campaign: StarCraft Uprising
Feb 12 2015, 2:46 am
By: StratosTygo  

Feb 12 2015, 2:46 am StratosTygo Post #1



I bring, StarCraft Uprising.

this campaign returns to my original design of continuing the SC story following BroodWar, yet even so it has no relation to the other series in question.

If anything it's a "spiritual successor"

Three campaigns one for each race:

Episode VII RETURN OF THE BEAST Zerg
Episode VIII THE COLD TEMPLAR Protoss
Episode IX THE NEW ORDER Terran

Download link: https://www.dropbox.com/s/kru9eakhbw53r45/StarCraft%20Uprising.zip?dl=0

Join a new infested Terran and the last remaining Cerebrates as they conspire with familiar powers against the Queen of Blades
Fight alongside the Akilae Executor and former conclave sympathizer, Matiego as he attempts to channel the skill of Tassadar to defeat the Zerg.
Fix the mistakes of the past with Commander Raynor and his allies during the height of war and the plight of the Umojans




Feb 12 2015, 3:20 am Pr0nogo Post #2



Doesn't look like this has a mod component, so I'll be able to let's play it after I finish my LP of the original vanilla and BW campaigns.




Jul 1 2016, 11:06 pm JCarrill0 Post #3



StratosTygo,
do you have a location where others (like myself) can download Episodes V, VI, VII?




Nov 12 2019, 9:21 pm Zincoshine Post #4



I am going through all your work in order of release.

I tried to go through Starcraft - Firestorm. Firestorm is sadly the worst starcraft campaign I have ever seen. It consists of 40 barely functioning maps with a completely nonsensical story. The cherry on the cake was the mission where you put yourself into the campaign as a goliath and task me with killing you but then immediately after killing you the next mission begins with a dialogue where you and raynor discuss forming an alliance against kerrigan and mengsk. By the way, how is it even humanly possible to misspell Aiur so many times in so many ways?

I then proceeded to Attempt Starcraft - Storm surge, it was basically as bad as firestorm, except that here there was the added problem of a complete lack of order. Seriously, the numbering is all wrong, I can't even find what is supposed to be the first mission. I had to give up halfway into the first mission I tried to play.

I then decided to attempt Star adairis, the second largest single series of custom starcraft campaigns ever made with a whopping 8 episodes each containing around 10 missions. This was a huge improvement over the last two but it still suffered from "ordinary" problems such as a boring story, confusing names, and boring maps, some of which were reused from previous campaigns. Still, the improvement in this over the last two is worth praising even if it was too boring for me to continue playing after just three maps.

Now I finally arrive at Starcraft uprising and once again I'm seeing an improvement compared to star adairis, I may actually be able to proceed with this campaign in its entirety, we will see.

Quote from JCarrill0
StratosTygo,
do you have a location where others (like myself) can download Episodes V, VI, VII?
The original starcraft campaign is version VI and before, this is intended as a sequel

Post has been edited 1 time(s), last time on Nov 13 2019, 6:16 pm by Zincoshine.



None.

Jun 27 2021, 8:07 pm Call_to_John Post #5

Hello i'm new here

Does anyone have a link to this campaign? The old link is broken



None.

Sep 20 2021, 8:07 am razorback9423 Post #6

C.I.S. Conversion Mod creator

Quote from Call_to_John
Does anyone have a link to this campaign? The old link is broken
The new link is located here: https://www.moddb.com/games/starcraft/addons/starcraft-uprising



I'm retiring from SC modding to focus on making games using the Unity engine.
YouTube channel: https://www.youtube.com/user/razorback9999able

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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