https://www.youtube.com/watch?v=5X5IYdTlHg8&t=562sAt around 26:58, the game starts simulating an "earthquake" as said in Korean by the YouTuber and I want to know how this was achieved. At first I thought it would be center view, but it was just too smooth to be true (most probably EUD triggers).
Does anyone have an idea how this was done?
My guess is that they're reading the player's screen coordinates, move the location's edges to match the screen, add/subtract a few pixels to offset the center from the screen, center view at that location, repeat.
Sounds complicated as I thought lol
EUD Turbo + Centerview
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