I'm working on a replay visualizer and would like to have a consistent structure with how BW works as I wish to recreate *some* of its mechanics.
eg
marine
- select 1: someaudio.wav
- select 2: someaudio.wav
- orderattack 2: someaudio.wav
None.
Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mapping extracted audio files to units?
Excalibur,
DarkenedFantasies, Rawflesh0615,
O)FaRTy1billion[MM]