Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] How to create a sprite on a given coordinates
[EUD] How to create a sprite on a given coordinates
May 15 2020, 11:27 pm
By: MMMOE  

May 15 2020, 11:27 pm MMMOE Post #1



Hello guys,

I checked EUD address database, but still don't know how to do the following thing:

Create a sprite/image (say Plague) on a given coordinates (X and Y).


Also, I wonder do I need to manually delete this sprite by index? (index can be known when creation I guess?). Or, it will automatically kill itself after it finished its playback?

Thanks for help in advance! Enjoy your day :)



None.

May 16 2020, 6:24 am Sie_Sayoka Post #2



http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.



None.

May 20 2020, 3:54 am MMMOE Post #3



Quote from Sie_Sayoka
http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.
Quote from Sie_Sayoka
http://www.staredit.net/topic/17533/1/#26
http://www.staredit.net/topic/17533/1/#30

See these two posts on the topic. The Plague casting sprite iscript (not overlay) will terminate itself so you don't have to worry about removing it which is impossible anyway.

Thanks, I successfully create hidden unit at random point, and force it to cast plague and then remove this unit. It works :)



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