Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Starting Placement Issue
Starting Placement Issue
Feb 15 2020, 3:24 am
By: katana  

Feb 15 2020, 3:24 am katana Post #1



I am currently trying to modify a map where I will have 4 starting forces on one side of the map and the other 4 on the other side. When I test it under Multiplayer it keeps randomizing start locations but that has been turned off. Testing it I use Top Vs Bottom 4v4. What am I missing?




Feb 15 2020, 8:39 am Butch Post #2

PROFESSIONAL MAP MAKER

You have to select Use Map Settings when you play the map. Otherwise it won't use the settings you've modified. AFAIK top vs bottom jus randomizes based on the start locations that are on the map



None.

Feb 18 2020, 2:54 am katana Post #3



I appreciate the help. Is there any way to say players 1-4 start in one area and 5-8 in another area within multiplayer maps using computers or humans? I am using Scmdraft 2 version 0.9.10 Beta to modify my maps. My goal is to make this map a 1 person with computer allies vs computers or allow humans and computers vs other humans and computers.



None.

Feb 18 2020, 5:28 am Dem0n Post #4

ᕕ( ᐛ )ᕗ

If you place the start locations for each player where you want them to spawn and then disable "randomize start locations" for all forces, the players will always spawn where their start locations are. If you want to randomize their start within a specific subset of locations (ie player 1 can spawn in any start among players 1-4 starts), then you'll have to make some extra triggers and randomize switches to accomplish that.

If, however, you're fine with each player starting in the same spot each time, just put their start locations where you want them to be, and like Butch said, host the map as UMS. You can have computers on your team as well, but they'll always start out as unallied to players even in the same force, so you'll have to make triggers for them to ally the players.




Feb 23 2020, 9:10 am Tassaar930 Post #5



Re: slightly off-topic slots issue

You *can't* really toggle a slot between human/computer at ease. Not officially anyways. There (used to be?) some third-party launchers for SC that would allow players/hosts to create + remove computer slots in UMS lobbies, which basically does what you're asking for. But you 1) need the host to have the utility installed and 2) the utility that I'm thinking of has been discontinued and the official download link for it pulled (utility is wLauncher - made by a Korean, though there is English option for it).

I think it might be possible that you can use RNG and case detection (triggers) applied to multiple bases (where the bases don't have to be the same races), to work around that, but I don't really know enough on the built-in AI scripts to actually comment on that.

Actually yeah, I'm thinking that's probably the only way.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong