Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a Khaydarin crystal formation destructable
Making a Khaydarin crystal formation destructable
Oct 17 2019, 12:23 pm
By: X405  

Oct 17 2019, 12:23 pm X405 Post #1



Disabling invincibility via the "Set Invincibility" trigger does not appear to work for Khaydarin crystal formations. I'd assume it's because the "Invincible" flag in units.dat is raised. Is there a way to make this work via EUDs? Has anyone researched it and will that particular offset work on SC:R?




Oct 17 2019, 4:56 pm DarkenedFantasies Post #2

Roy's Secret Service

Yes, "EUD: Modify Memory"; Modify memory at Death Table + 223220, Set to 1. You must disable invincibility via "Set Invincibility" for all Khaydarin Crystal Formations that have been placed before the EUD trigger was run.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NudeRaider, TECHLANDBD