Staredit Network > Forums > Modding Discussion > Topic: Zerg Queen unit - how to tweak her?
Zerg Queen unit - how to tweak her?
Sep 8 2019, 8:41 am
By: Lagi  

Sep 8 2019, 8:41 am Lagi Post #1



What are your ideas about how Queen could work to be more useful / fun to play?

1. infestation default attack - would be useful, if it could affect all Terran&Protoss structures in game (create this vines + beating heart Overlay on top), not only Command Center. Even if the infested building would do nothing, it reduce by half the time needed to destroy enemy buildings. + infested building could work as walls for your new overtaken exp.

2. Hatch egg - using 200 energy Queen could spawn 1x larva at her position. This 1 larva would allow to hatch Drone and build an exp. Or 5x queen could lay hatch an make 5x ultralisk.
It would feels thematic, that Queen is feminine for a reason.

3. Parasite combine with Spawn Broodling could work like in Alien movie. The parasite grow inside the unit for some longer time (granting detection) and then kill the carrier. On his place could be spawn infested terran (if victim was Terran race) -in this case it means that the parasite overtaken the host. Like tank crew destroy his own vehicle and are now ready for suicide attack for the Swarm.



None.

Sep 8 2019, 4:16 pm Nekron Post #2



let's make this less insane

1. fix unit cooldown bug - makes Ensnare work better vs units it doesn't work very well against
2. give single target spells smart casting ^_^
3. give Gamete Meiosis an added bonus of +2/256 mana reg/frame
4. go to liquipedia and correct all ensnare&cooldown calculations




Sep 8 2019, 5:08 pm Lagi Post #3



hmm.. it was "open" question, you know we are friendly here & no zealots around corner :)

I was not aware about 1.

agree with 3. energy upgrade without +25% reg speed is not attractive

2. do you know where can i find working smartcast plugin? KYSXD one is once cast work, next cast not.



None.

Sep 8 2019, 6:12 pm Voyager7456 Post #4

Responsible for my own happiness? I can't even be responsible for my own breakfast

2 + 3 both seem cool. I think I like 2 the best. I've always had a liking for units that can "reinforce" the front lines.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Sep 8 2019, 9:27 pm Lagi Post #5



do you have any own ideas Voyager about queen?

===

queen
default skill: [infestation (all building)] + [hatch egg] + [Detector, if has Greater Spire & current energy > 100]
upgrade: [killing parasite] + [ensnare] + [energy with +reg]



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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