Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Redraw black fog of war in scenario
Redraw black fog of war in scenario
Aug 6 2019, 8:47 pm
By: Fruitdispenser  

Aug 27 2019, 9:07 pm Fruitdispenser Post #21



Quote from T-warp
Okay, I took the time and created a code that can reset FOW. I used remastered bitmasks (which is now supported in 1.16.1 using the new enabler). You can see the source codes here. Attached is a map with 2 areas. Step on the light one to remove FOW, on the dark one to add FOW (to restore using default FOW you must edit the source code yourself - change one "false" to "true", not that hard to do). Funny thing is, we cannot manipulate tiles in remastered, not even those flags. It's possible to rework the copiers to counters, but it's a waste of time and space.

That was actually pretty cool. Thanks!
Too bad SCR doesn't allow for tile manipulation



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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