Staredit Network > Forums > SC1 Map Showcase > Topic: Eternal Death: Finality
Eternal Death: Finality
Aug 24 2019, 1:13 am
By: TF-  

Aug 24 2019, 1:13 am TF- Post #1

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ETERNAL DEATH: FINALITY



A decaying bottomless silo, escaped lab beasts, mindless marauders, blasts of deadly ionizing radiation, ever-shifting terrain, lethargy and complacency among the leadership.
Only a real hero can step up to this challenge. This challenge of ETERNAL DEATH.
Gather all of the Echelon disks and find a way to repair the malfunctioning reactor, while avoiding the numerous threats of this fantastically hostile environment that changes every time you play.

Note: The map has now been mod-enhanced and a custom .exe must be launched to play the map properly. This also means it is not compatible with versions of SC other than 1.16.1.

Download: https://mega.nz/#!YpchRAzS!wDByrfmv_oZq8Ws1RR4CSr4xf2yN8hiMBIt_vU5qP04



How To Play


Mod Version Changes / Hotkeys


Strategic Map


Post has been edited 1 time(s), last time on Aug 26 2019, 6:58 pm by TF-.



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Aug 24 2019, 8:45 am Pr0nogo Post #2



https://discordemoji.com/assets/emoji/HyperTada.gif

So-called RPG mapmakers will learn a thing or two from Eternal Death or be Eternal Cucks imo




Aug 24 2019, 3:35 pm TF- Post #3

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@Oh_Man holla

Quote from Pr0nogo
https://discordemoji.com/assets/emoji/HyperTada.gif

So-called RPG mapmakers will learn a thing or two from Eternal Death or be Eternal Cucks imo

True.



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Aug 26 2019, 10:20 am Magicide Post #4

Sleeping wolves wake hungry.

Just watched the whole video... Wow. Imma play this.

Good job man.




Aug 27 2019, 11:07 am TF- Post #5

🤙🏾

Quote from Magicide
Just watched the whole video... Wow. Imma play this.

Good job man.

Thank you, hope you enjoy your run.



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Sep 10 2019, 3:47 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

878 triggers. Maxxed string limit, 75 custom sound files. I am curious to see what you can pull off with so few triggers.

I'm willing to check it out. I remember playing your map for a contest back in the day. I bought you HOTS as a prize.

So how do I rollback my SC?




Sep 12 2019, 10:06 am TF- Post #7

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Quote from Oh_Man
878 triggers. Maxxed string limit, 75 custom sound files. I am curious to see what you can pull off with so few triggers.

I'm willing to check it out. I remember playing your map for a contest back in the day. I bought you HOTS as a prize.

So how do I rollback my SC?

Yeah, it's been a while but I still remember that contest and everything. Though you misremember about HOTS, it was actually WOL because Blizzard destroyed my access to my original copy of SC2, lol.

Not sure about rollbacking, you might want to use a separate install, as a downgrader might break things.



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Sep 12 2019, 5:30 pm Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)

How do u install an old version of the game?




Sep 12 2019, 5:47 pm TF- Post #9

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Try this http://www.staredit.net/topic/17625/



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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