Staredit Network > Forums > SC1 Map Showcase > Topic: Eternal Death: Finality
Eternal Death: Finality
Aug 24 2019, 1:13 am
By: TF-  

Aug 24 2019, 1:13 am TF- Post #1

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ETERNAL DEATH: FINALITY



A decaying bottomless silo, escaped lab beasts, mindless marauders, blasts of deadly ionizing radiation, ever-shifting terrain, lethargy and complacency among the leadership.
Only a real hero can step up to this challenge. This challenge of ETERNAL DEATH.
Gather all of the Echelon disks and find a way to repair the malfunctioning reactor, while avoiding the numerous threats of this fantastically hostile environment that changes every time you play.

Note: The map has now been mod-enhanced and a custom .exe must be launched to play the map properly. This also means it is not compatible with versions of SC other than 1.16.1.

Download: https://mega.nz/#!YpchRAzS!wDByrfmv_oZq8Ws1RR4CSr4xf2yN8hiMBIt_vU5qP04



How To Play


Mod Version Changes / Hotkeys


Strategic Map


Post has been edited 1 time(s), last time on Aug 26 2019, 6:58 pm by TF-.



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Aug 24 2019, 8:45 am Pr0nogo Post #2



https://discordemoji.com/assets/emoji/HyperTada.gif

So-called RPG mapmakers will learn a thing or two from Eternal Death or be Eternal Cucks imo




Aug 24 2019, 3:35 pm TF- Post #3

🤙🏾

@Oh_Man holla

Quote from Pr0nogo
https://discordemoji.com/assets/emoji/HyperTada.gif

So-called RPG mapmakers will learn a thing or two from Eternal Death or be Eternal Cucks imo

True.



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Aug 26 2019, 10:20 am Magicide Post #4

Sleeping wolves wake hungry.

Just watched the whole video... Wow. Imma play this.

Good job man.




Aug 27 2019, 11:07 am TF- Post #5

🤙🏾

Quote from Magicide
Just watched the whole video... Wow. Imma play this.

Good job man.

Thank you, hope you enjoy your run.



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Sep 10 2019, 3:47 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

878 triggers. Maxxed string limit, 75 custom sound files. I am curious to see what you can pull off with so few triggers.

I'm willing to check it out. I remember playing your map for a contest back in the day. I bought you HOTS as a prize.

So how do I rollback my SC?




Sep 12 2019, 10:06 am TF- Post #7

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Quote from Oh_Man
878 triggers. Maxxed string limit, 75 custom sound files. I am curious to see what you can pull off with so few triggers.

I'm willing to check it out. I remember playing your map for a contest back in the day. I bought you HOTS as a prize.

So how do I rollback my SC?

Yeah, it's been a while but I still remember that contest and everything. Though you misremember about HOTS, it was actually WOL because Blizzard destroyed my access to my original copy of SC2, lol.

Not sure about rollbacking, you might want to use a separate install, as a downgrader might break things.



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Sep 12 2019, 5:30 pm Oh_Man Post #8

Find Me On Discord (Brood War UMS Community & Staredit Network)

How do u install an old version of the game?




Sep 12 2019, 5:47 pm TF- Post #9

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Try this http://www.staredit.net/topic/17625/



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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