Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: 6 episode, 7 mission
6 episode, 7 mission
May 9 2019, 9:48 am
By: C(a)HeK  

May 9 2019, 9:48 am C(a)HeK Post #1



Hello everyone! I has one question about Thelemantros.
Duran said Kerrigan that Thelemantros has energy which can kill all air-zerg. But (!) player has Overlords and Queens. I understand why need Overlords.
Meanwhile, I'll can fly in center of Thelemantros and my air units will not die (I used cheat to show you this).
~~~~~
Question: why so? Why Overlords and Queens not die there?
Energy not kill them or this mistake?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
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May 9 2019, 5:01 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

There's nothing special about the middle of the map. In the briefing, Kerrigan says that there's an electromagnetic field surrounding the whole area which prevents them from using "flyers":

Quote
The pylon clusters are generating some sort of electromagnetic field that is preventing our flyers from maneuvering. We won't have any air support at all.

I assume by flyers she means air units that can attack (Mutalisk, Guardian, Devourer, Scourge). If you look at the unit settings for that map, all those units are disabled, but the Overlord and Queen are enabled for the player. It doesn't really make sense logically that a Queen could fly around and not a Mutalisk or Scourge, but that's the way they did it. It's intentional.




May 9 2019, 8:27 pm Nekron Post #3



in practice, air units are disabled so that they have an excuse to disable overlord transports, and that was needed since 1. if it was enabled brown could MC duran in an overlord 2. overlords with capacity make the map trivial




May 9 2019, 11:06 pm Pr0nogo Post #4



It is exceptionally stupid that they decided to forbid air units for the only race that actually needs an air unit in order to play the game LMAO




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