Since editing SPK parallax layers can be very tedious and annoying adding & dragging & dropping 1 star at a time, I made a quick tool to help make the process a lot easier. You just draw your parallax layers directly in your favorite image editing program, save each layer as a bitmap, and then use this tool compile them directly to an SPK. This program also provides the added benefit that large images will automatically be broken up in to 8x8 chunks to prevent flickering and refresh issues in StarCraft.
This is currently a beta build so it is still missing a few features I would like to add: - Removing duplicate sub-images (currently detects duplicate images, but not sub-images) - Specifying the WPE filename when decompiling - Changing/specifying the maximum number of layers (currently it is SC's maximum of 5) - Changing the layer dimensions (currently SC's size of 648x488).
As always, please leave questions, comments, suggestion and death threats.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
This is a very great tool I have been using this to create what would otherwise be a very complex SPK file with little to no effort on the actual SC side.
Just to give you some examples the stuff this allows you to easily do is stuff like this:
The process of creating SPKs like this truly cannot be easier now. Just grab a fullsized layer image (or several, depending on how many layers you want) and shove them up the .exe and it automatically generates all the stars by breaking down your big image into small stars and assigning them their positions in the spk file for you.
The output of the program is a .spk and the input is, ideally, 5 huge 648px x 488px bmp images. Already palleted for GameColor. And done.
For example here is a very short tutorial on this:
1. I firstly grabbed a couple reference stuff by googling "Nebula".
2. When I found pictures or details I liked I composited them into a single picture on photoshop, like this:
3. I broke down the image/nebula parts and features into layers I desired and filled the background with black, like this:
4. You then export each of your layers into a SC-Palleted bmp and have your layers set up as layer_1.bmp, layer_2.bmp... select them and drag them into the .exe as such:
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier