Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Possible to edit triggers/map in real time?
Possible to edit triggers/map in real time?
Mar 5 2019, 11:30 pm
By: sethmachine  

Mar 5 2019, 11:30 pm sethmachine Post #1



Hi,

If I know how to parse the chk format, is there a trivial way to update a map as it's being played? This would be only for debugging/single player usage for map development.

For example, it would be cool in real time to add a new trigger to a map that's running, or delete triggers as it's playing.

I don't need EUDs, because I can just any program that would allow this, since it's only meant for offline usage.

For example, if I had a memory editor program, could I just edit the bytes stored for the Trigger section in memory and expect the map to reflect it in real time?



None.

Mar 9 2019, 7:54 pm Ultraviolet Post #2

We do a little trolling

I remember wanting this feature back in ye olden days. As far as I know, it's never been accomplished.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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