Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Show unit control board for a force
Show unit control board for a force
Feb 3 2019, 12:36 am
By: 123dominico  

Feb 3 2019, 12:36 am 123dominico Post #1



I have 2 enemy players and I need the players to know how many units the enemies have but I can not find the way, changing from 2 to 1 is not an option.

Or some alternative method to see how many units in total have 2 players?



None.

Feb 4 2019, 7:49 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

A clunky method would be to create triggers for every possible value:

Use custom score and triggers that add to it depending on the unit counts

IF [always] set dc_Display to 0 (just a random variable)
AND set Custom Score to 0 for CPU_force (contains both computer players)
AND show leaderboard Custom Score

IF CPU_force controls at least 10 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 10 to custom score for CPU_force

IF CPU_force controls exactly 9 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 9 to custom score for CPU_force

IF CPU_force controls exactly 8 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 8 to custom score for CPU_force

... until controls 1 men

Note that I've added to the force, so the leaderboard will show the same value for both computer players: The sum of both player's unit counts.
In my example I've used "at least" to add 10 -> so anything over 10 counts as "many" - if that is practical for you.

Post has been edited 1 time(s), last time on Feb 10 2019, 10:05 pm by NudeRaider.




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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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