EUD ERROR
Dec 14 2018, 3:48 am
By: RdeRenato  

Dec 14 2018, 3:48 am RdeRenato Post #1

I am Renato

THIS PROBLEM APPEARS ANY TIME :flamer:



Build failed. Please check the log for details.
Loading eps compiler from D:\GAMES\scXE2.6\euddraft0.8.2.9\libepScriptLib.dll
euddraft 0.8.2.9 : Simple eudplib plugin system
- This program follows MIT License. See license.txt
- Press SHIFT to force check update while opening euddraft.
---------- Loading plugins... ----------
Loading map D:\GAMES\scXE2.6\EUD Editor2 0.17.8.2\Data\temp\map.scx
Loading plugin EUDEditor.py...
Loading plugin TriggerEditor.eps...
[epScript] Compiling "TriggerEditor.eps"...
[epScript] Compiling "BGMPlayer.eps"...
Loading plugin dataDumper...
- Loading file "D:\GAMES\scXE2.6\EUD Editor2 0.17.8.2\Data\temp\RequireData"...
--------- Injecting plugins... ---------
==========================================
[Error] 'charmap' codec can't encode character '\ucc70' in position 51: character maps to <undefined> Traceback (most recent call last):
File "C:\Python34\lib\encodings\cp1252.py", line 19, in encode
UnicodeEncodeError: 'charmap' codec can't encode character '\ucc70' in position 51: character maps to <undefined>

Press Enter to continue...



:unsure: i am RdeRenato, a veteran noob

Dec 14 2018, 6:18 pm MTiger156 Post #2

Veteran Mapper

(Assuming this is from EUD Editor 2, with auto-compile on save) I use to encounter this when enabling certain plugins. After digging deep into the code and talking to a Dev, I figured out that its a translation error, meaning it got bugged when the engine was translated to English. The "character maps to <undefined>" message is the identifying factor of this kind of bug. There was an attempt to get it patched, but I never heard any more about it.

If this error is hitting without plugins, then there is something more bizarre going on...




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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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