Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: ScmDraft 2 "Error loading game data"
ScmDraft 2 "Error loading game data"
Sep 18 2018, 1:01 am
By: Stars  

Sep 18 2018, 1:01 am Stars Post #1



"Unable to find the game data - either the files are not accessible or they do not exist.
Please edit the selected profile and configure the data files and the starcraft directory." :(

How are you supposed to edit and set it up so it works?



None.

Sep 18 2018, 6:03 am Suicidal Insanity Post #2

I see you !

An example is given here in the wine guide, scroll down about halfway:
http://www.stormcoast-fortress.net/cntt/software/scmdraft/wine-example/




Sep 22 2018, 4:07 am Stars Post #3



Okay so I went to the website, and it said to go to "/" to make applications come up I tried that and I did not see applications come up. Also the website had 3 mpqs and I had 4 mpqs by default. I ended up messing with other things in edit like mpqs and I deleted 2 of them and then I clicked restore defaults and the two did not come back up I even re-downloaded scmdraft 2 and they did not come up. When I tried to open it with those 2 I got a new error, so it was different at least. I then decided to go to the website you showed me and it had 3 mpqs on the website, so out of the 3 I copied the one it had that I did not have, but I think that may of been one of the ones I used to have. After I added that one, and had a total of 3, still missing one I deleted scmdraft actually worked when I clicked launch.

Thanks for sharing the website really helped me get that mpq I deleted that I apparently needed maybe. :teehee:

Will what I did cause any problems in the future?



None.

Oct 8 2018, 12:27 pm Suicidal Insanity Post #4

I see you !

The guide was made before 1.22, which introduced a fourth MPQ for the new ramps. So if you want the SC:R new ramps you will need to add that MPQ to the list, otherwise you don't need to worry about it.




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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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