Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Looking for help with a SC1 Map
Looking for help with a SC1 Map
May 3 2018, 11:37 pm
By: Nyomy  

May 3 2018, 11:37 pm Nyomy Post #1



I'm looking for help on this map linked here: Turph Wars Limited

I worked on it first back in 2002, but I'm on mac now and I can't even use StarEdit much less the others.

What I need help with:

(1) "The Brotherhoodlums" half (bottom three) would auto generate some re-enfocements to their set unit total, maybe ghost, marine, firebat at one minute intervals.

(2) The "Micheal T. Brigade" (Top) would have to defend for 20 minutes to get auto-win -- they have some re-enforcement triggers I built in. They also need one Observer flying unit.

(3) AI in general is neutral but could be more aggressive and tad stronger if possible -- balanced with 20 minute end timer.

(4) The Orange neutrals can be claimed as allies by any one

(5) Please keep hero unit naming conventions as they are -- the map is a tribute to some long ago friends and players, who I hope to connect with on Starcraft.



None.

May 4 2018, 12:10 am Lanthanide Post #2



You're asking someone else to make a map for you?



None.

May 4 2018, 12:29 am MTiger156 Post #3

Veteran Mapper

By StarEdit, do you mean the original map editor, and not SCMD? If so, you really should be using SCMD.
Though asking someone else to work on the map is a bit much, we can give trigger suggestions/tips.




May 4 2018, 12:49 am Nyomy Post #4



I didn't know sorry, ya heavy assistance.



None.

May 5 2018, 5:25 pm Nyomy Post #5



I'll wait till I get access to a windows computer and poke at it again.



None.

May 7 2018, 7:43 am Cool-Knight Post #6



Quote from Nyomy
I'll wait till I get access to a windows computer and poke at it again.

You should be able to use Staredit, in battle.net app.

Since its now support: Windows and Mac.

I am not sure if SCMdraft supports Macs? http://www.stormcoast-fortress.net/

Also read this if you like. https://www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/

If it's your map, and its need editing I suggest you edit it.

Good luck my friend!



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at my Website My Akas: SHANE-009

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Updated as of: 9/11/2021

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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