EUD Issue
Jan 4 2018, 12:19 am
By: Septhiroth  

Jan 4 2018, 12:19 am Septhiroth Post #1



Hi, I just got back to map editing and relearning EUDs. So, i got the ID for the Probe as 42 and hoped to change its movement speed to 0, but it doesn't seem to be working. When i load the map, the Probe is moving at its normal speed. Am I missing a step?

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Jan 4 2018, 12:39 am Roy Post #2

An artist's depiction of an Extended Unit Death

The Protoss Probe Unit ID is 64, so that could be the issue.




Jan 4 2018, 1:11 am Septhiroth Post #3



Quote from Roy
The Protoss Probe Unit ID is 64, so that could be the issue.
I tried 64 and it didn't seem to work. The player number it gave was 327453. Also, I thought the Probe flingy. ID was 42.

Post has been edited 1 time(s), last time on Jan 4 2018, 1:19 am by Septhiroth.



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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
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[01:39 am]
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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
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[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
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