Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Testing new map, game crashes on map selection
Testing new map, game crashes on map selection
Sep 20 2017, 12:29 am
By: bnothingp  

Sep 20 2017, 12:29 am bnothingp Post #1



Using ScmDraft2
Created the basics of my map and was going to test the location mapping. Saved the map as both .scm and .scx
Single player UMS, as soon as I try to select either map the game crashes and gives a 'What happened' bug report. (yes, only those two maps)
I read through Heinermann's sticky, I checked my error's folder, it was blank.
I tried to open the map in the classic editor but that crashes as well.

Without any error logs or bug reports, I have no idea why it crashes my game and won't open in original editor.

Maybe one of you can figure it out or get an error code or something.
Thanks in advance for any helpers out there.
-B

Attachments:
MultiPath D TEST.scx
Hits: 1 Size: 36.97kb



None.

Sep 20 2017, 12:33 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

You have invalid dimensions. Maps can only have widths and heights of 64, 96, 128, 192, and 256*. You have 180 for the height, which is why it crashes. Scmdraft allows you enter in custom values for the width and height, but Staredit doesn't, which is why you can't open it in there.

*Technically you can have other values such as 12 or 20, but those require you to play a map beforehand so they're not the best values to use if you plan on playing this map with others.




Sep 20 2017, 1:22 am bnothingp Post #3



Quote from Dem0n
You have invalid dimensions. Maps can only have widths and heights of 64, 96, 128, 192, and 256*. You have 180 for the height, which is why it crashes. Scmdraft allows you enter in custom values for the width and height, but Staredit doesn't, which is why you can't open it in there.

*Technically you can have other values such as 12 or 20, but those require you to play a map beforehand so they're not the best values to use if you plan on playing this map with others.


Noob mistake. That worked. Thanks!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
Please log in to shout.


Members Online: Roy, Symmetry