Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: UMS on Starcraft Remastered
UMS on Starcraft Remastered
Sep 8 2017, 5:16 pm
By: Stranger  

Sep 8 2017, 5:16 pm Stranger Post #1



Hi guys :)

I haven't gotten SC Remastered yet to try it out and to test some maps on it.
I got actually 1.16 on one PC and 1.18 on another.

So, are there any major changes in mapmaking that I should be aware of in SC Remastered ? We'are not talking about EUDs but about normal stuff, like P9-11, trigger cycles, player colors...

One of my maps is near completion, and I'd like it to run on SC Remastered as well as possible.



None.

Sep 9 2017, 1:55 am MetalGear Post #2



The way the text colors work has changed. Each color code proceeds onto the next line in the same string.

Also, people have been having trouble with custom sounds when using map protection.



None.

Sep 9 2017, 5:26 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

There are no more extended player colours. Some sprites like pylon sprites don't work well anymore. It's mostly graphical things that have changed. All triggers remain unaffected as far as I can tell.




Sep 9 2017, 6:07 pm Stranger Post #4



Thanks guys, I'll make sure to check those.

Ah, I do hope however they'll do something about extended player colours (black...) as it was said on Blizzard forums.
Damn, I'll have to go for brown instead, it seems...



None.

Sep 10 2017, 2:21 am Heinermann Post #5

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Text stacking mechanics are completely different and only work in strings that collapse newlines to the same line (leaderboard string, unit names, etc). So your text overlaps will not work in the remaster.

Some terrain blends are messed up.




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