Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: issue with korean text in scmdraft 2
issue with korean text in scmdraft 2
Jun 9 2017, 10:15 am
By: cuck  

Jun 9 2017, 10:15 am cuck Post #1



hey, been trying to start working on translations for a few maps. however i haven't been able to load korean text? it just shows as unicode instead of the actual text. of course i have the language pack installed. uninstalled and reinstalled scmdraft and nothing changed. anyone have an idea?



None.

Jun 9 2017, 12:00 pm Suicidal Insanity Post #2

I see you !

I'm still working on updating all windows to support unicode, and until that is done I can't toggle the global switch. What may work is setting the system codepage to korean / UTF-8, but I do not know.




Jun 10 2017, 7:10 am cuck Post #3



I'm still working on updating all windows to support unicode, and until that is done I can't toggle the global switch. What may work is setting the system codepage to korean / UTF-8, but I do not know.

any idea when it'll be done? also... what is system codepage? lmao sorry i have no idea



None.

Jun 10 2017, 9:14 am Suicidal Insanity Post #4

I see you !

No clear idea - when I redo a window, I make sure its also updated for Unicode. Occasionally I switch the setting to Unicode and update random files. But I don't have a percentage or anything, and its not that high a priority because as far as I know the Korean text is displayed (mostly) correctly on native Korean windows, and its really really boring work, which I already avoid doing at my day job. I don't have an install myself so I can't test that.

System code page: that is the setting windows uses to convert ANSI text data to actual text. So if it is set to US to turns Korean into gibberish, If it is set to Korean it converts it to Korean text, etc.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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