Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Giving Neutral Units to Remaining Players
Giving Neutral Units to Remaining Players
Apr 26 2017, 12:50 am
By: gibbsies  

Apr 26 2017, 12:50 am gibbsies Post #1



So, all I'm trying to do is give neutral units owned by Player 12 to the remaining Players after someone leaves the game. This is what I have, and I'm not sure why it isn't working:

-Players:
-Neutral
-
-Conditions:
-Always
-
-Actions:
-Give all any unit owned by Neutral at Anywhere to Force 1
-Preserve Trigger


Am I missing something?



None.

Apr 26 2017, 1:26 am MetalGear Post #2



You need to change the trigger owner to force 1. Triggers don't run for neutral player.




Apr 26 2017, 2:48 am gibbsies Post #3



That doesn't appear to work, either. :(



None.

Apr 26 2017, 3:05 am jjf28 Post #4

Cartography Artisan

I think Neutral = p12 = player units are given to after they leave

I don't think "give to f1" is valid, I think it needs to be a real player





TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 26 2017, 3:25 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah 2x use of wrong player: Owner needs to be Force1 (P9+ can't run triggers), and receipient should be Current Player.

Another recommendation: If you give all units, P1 will receive them all. So to make it somewhat fair, give the units 1 by 1 (give 1 any unit) so P1 gets the first, P2 the second, P3 the third, and so on until all units are distributed.

Still biased for lower player number when the number of leftover units isn't perfectly divisible by the remaining number of players, but it's quick and easy.




Apr 26 2017, 3:46 am gibbsies Post #6



Ah, yes. That did work! Thank you!



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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