Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Brand new map unable to be opened Error C.
Brand new map unable to be opened Error C.
Apr 8 2017, 7:51 pm
By: readabook  

Apr 8 2017, 7:51 pm readabook Post #1



Hi all, I'm in the process of making a new map. A version with the error is attached for reference. I was changing some color codes in SCMDraft, now it's unable to be opened. I have backups so I'm not asking to repair the map, only to understand what's causing the issue so that I can avoid it in the future. Are some experimenting, I found that using the unit color code 18 consistently recreates the problem. What's confusing about this is that I have an old map where using color code 18 is perfectly ok. That old map has it's own problems of ccmu drop but I never ran into an error C issue with it.

Additionally the new base map was made by using SCPM5 to generate a stencil of western Europe, then I filled it in with real terrain. Is using SCPM also a stability risk? Additionally I generated an uncompressed map, because compressed was giving me an error. Yet another risk possibility is that I've been careless and ran SCMDraft from both 1.16 and 1.18.

Attachments:
HannibalAdPortas3.scx
Hits: 3 Size: 189.61kb

Post has been edited 1 time(s), last time on Apr 8 2017, 8:28 pm by readabook.



None.

Apr 8 2017, 8:27 pm DarkenedFantasies Post #2

Roy's Secret Service

I always have various problems with maps created through SCPM, so I just copy-paste the terrain from the SCPM map onto a brand new map created in SCMDraft2. Maybe doing that will help with your problem too?




Apr 8 2017, 11:54 pm Suicidal Insanity Post #3

I see you !

What doesn't open it? Scmdraft seems to read it fine.

If it is just starcraft 1.18 that crashes when you select the map, you can try opening it in the normal scmdraft 0.8.0 version and immediately saving it.

E: StarCraft 1.18 also works fine for me. Newest PTR of 1.18 also is updated to not crash scmdraft anymore =)

Post has been edited 2 time(s), last time on Apr 9 2017, 12:01 am by Suicidal Insanity.




Apr 11 2017, 5:38 pm Ashamed Post #4

Hear me Raor!!

Actually I think this happens when testing maps in starcraft. Sometimes after the map starcraft keeps the map file open. So you cant open it with any other program or save it if you already had it open. The way to fix this is simply close starcraft so it closes the the connection. I have no clue why this happens,but it happens to me about every 2 tests.



None.

Apr 14 2017, 1:22 pm readabook Post #5



Talk about timing. I'll confirm that it's from SC keeping it open. It happened again, this time when I was hiding pylons under buildings. I tried to delete the copy, it said it was open. I closed SC, realized I could open it in SCMDraft.



None.

Apr 14 2017, 9:33 pm Ashamed Post #6

Hear me Raor!!

Quote from readabook
Talk about timing. I'll confirm that it's from SC keeping it open. It happened again, this time when I was hiding pylons under buildings. I tried to delete the copy, it said it was open. I closed SC, realized I could open it in SCMDraft.


I do believe its a PTR issue. SO if you get the 1.16 client ICUP is on. I dont think you will have this issue.



None.

Apr 18 2017, 6:40 pm theskinsurf Post #7



this thread scared me into saving backup copies of my projects.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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