Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Arbiter causing lag
Arbiter causing lag
Apr 4 2017, 12:21 am
By: MetalGear  

Apr 4 2017, 12:21 am MetalGear Post #1



So in my past few previous maps, I've experienced intense lag issues as the game progresses. I found out what it was. It turns out that if you remove a unit whilst under the effects of Stasis Field, it adds a bit of lag to the map. The more units you do this to, the worse the lag gets.

So the way to avoid this lag issue is to kill the unit instead of removing it.



None.

Apr 4 2017, 1:10 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

Could this cause desyncs and drops? Every time I play Hero Fortress, someone always drops around 30 minutes in.




Apr 4 2017, 5:10 am MetalGear Post #3



Yeah that's exactly what happens to me as well when I play HF. Thankfully I resolved the issue in Hero Fortress 2 and it's nearly ready for submission.



None.

Apr 4 2017, 6:10 pm CecilSunkure Post #4



Wow, almost certainly this is some kind of memory leak caused by a bug in the remove unit code. Pretty funny! Very good find Metalgear. If only we had a sweet WIKI or TUTORIAL area to capture this kind of useful reference information.



None.

Apr 4 2017, 7:10 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Can you check if this happens in 1.18 PTR, too. If yes, you can report it in Blizzard's new StarCraft forums.




Apr 11 2017, 10:16 pm MetalGear Post #6



Well I should imagine the problem persists. I'm quite sure the DDS system creates the same problem.




Apr 13 2017, 10:01 am Wormer Post #7



Wow, a very interesting find! Please report this! It's very likely they're going fix these things.



Some.

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