Ai Scripts
Mar 2 2008, 1:13 am
By: Morphling  

Mar 2 2008, 1:13 am Morphling Post #1



Is There An Ai Script That Can Make Units Exit A Bunker?



None.

Mar 2 2008, 1:19 am Roy Post #2

An artist's depiction of an Extended Unit Death

There is a specific AI script that forces a unit to enter a bunker, but I'm not sure if there's an AI opposite of that effect...

I would try things like ordering a unit inside the bunker to move somewhere and see if the unit exits...

Unless someone posts something different, I think the only solution is to make a cheap workaround...

I think you might be able to physically move a unit outside of the bunker using the "Move Unit" action...

I haven't really tried to get a unit out of a bunker, so these are all just guesses...

I have to end each sentence with three periods...




Mar 2 2008, 1:31 am Falkoner Post #3



No, there isn't one for bunkers, just dropships, you can detect what units are in the bunker, remove it, recreate the bunker, then the units, but that probably won't work in most situations.



None.

Mar 2 2008, 1:43 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Falk said it. Alternative:
Set the bunker to 1 hp and let it burn down, then move the units to a temp location and after the bunker is gone recreate it and move the units back. Maybe destroying the bunker (instead of removing it) has the same effect - just try it.

At least that way you preserve the unit's properties (hp, energy, etc.).




Mar 2 2008, 2:38 am Falkoner Post #5



Yeah, I was wondering how I would do that, but I thought that method would be too slow.



None.

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