Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Terran AI Script Problems
Terran AI Script Problems
Jul 21 2016, 8:25 am
By: Sie_Sayoka  

Aug 6 2016, 7:07 pm noobscrub Post #21



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Post has been edited 1 time(s), last time on Jan 20 2023, 11:47 am by noobscrub.



None.

Aug 7 2016, 4:05 am Sie_Sayoka Post #22



Quote from CecilSunkure
Well since removing air units weakens the AI's strategy, maybe you could try spawning additional ground forces in their base to compensate for the loss of the air units, in hopes the AI would use these in their raids.
I already have a 'dummy' computer for timed waves. I wanted an unpredictable AI to spice things up.
Quote from noobscrub
are you going to make a campaign or something?
You'll see in a bit. My map is almost done :bye1:



None.

Aug 7 2016, 4:14 am Pr0nogo Post #23



Oh yeah, you were working on the battleship terrain earlier, weren't you?

Good luck




Aug 7 2016, 8:13 am Sie_Sayoka Post #24



Thanks!



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