Staredit Network > Forums > SC1 Melee Map Projects > Topic: Lost Temple (Ice)
Lost Temple (Ice)
Jul 1 2016, 4:07 pm
By: JCarrill0  

Jul 1 2016, 4:07 pm JCarrill0 Post #1



This map was created shortly after I made my "Plains of Snow '08" map. I personally liked Lost Temple back then and wanted to create a redraw that showed players as much as they can do it with a GUI Editor (and others) that it could be done simply with Staredit. The unfortunate misunderstanding on my part was my map, while playable, was much imbalanced due to the water I created was frozen Ice. This allowed units such as siege Tanks to land and begin bombarding enemy bases which makes the map useless.

Perhaps if someone were to take a look at it, perhaps they can offer some useful suggestions that help improve this once glorified map to a more balanced state. (Mainly looking how to create the Ice into water again, but due to the limitation of the ISOM, it destroys the redrawn doodads/Layout since actual water doesn't match/line up with snow.)

(4)Lost Temple
Size: 128x128
Tileset: Ice
Type: Melee
Suggested Players: 2-4
Description: The Lost Temple has been found in Ice. Can you be the one to destroy your opponents and secure it?
Author: JCarrill0
Download: Click here (83.42 KB)
MOD DB (Mirror) (83.6 kb)

Map Image


Post has been edited 1 time(s), last time on Jul 1 2016, 4:27 pm by JCarrill0.




Jul 1 2016, 5:30 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Quote from JCarrill0
Perhaps if someone were to take a look at it, perhaps they can offer some useful suggestions that help improve this once glorified map to a more balanced state.
Change it back to jungle and don't edit it.




Jul 1 2016, 7:00 pm JCarrill0 Post #3



Quote from Dem0n
Quote from JCarrill0
Perhaps if someone were to take a look at it, perhaps they can offer some useful suggestions that help improve this once glorified map to a more balanced state.
Change it back to jungle and don't edit it.
Well m0n, you probably missed the extra info I added after that quote.
Quote from JCarrill0
Mainly looking how to create the Ice into water again, but due to the limitation of the ISOM, it destroys the redrawn doodads/Layout since actual water doesn't match/line up with snow.
Any other suggestions you could offer?




Jul 1 2016, 7:04 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

You can't directly edit the isom tiles if you edited the terrain like that. You'd have to copy/paste water over the ice. But again, the map was already balanced in its previous state. Why redo it in ice terrain? It offers nothing new, except that it's now imbalanced.




Jul 1 2016, 7:11 pm JCarrill0 Post #5



Quote from Dem0n
Quote from JCarrill0
Perhaps if someone were to take a look at it, perhaps they can offer some useful suggestions that help improve this once glorified map to a more balanced state.
Change it back to jungle and don't edit it.
Quote from Dem0n
You can't directly edit the isom tiles if you edited the terrain like that. You'd have to copy/paste water over the ice. But again, the map was already balanced in its previous state. Why redo it in ice terrain? It offers nothing new, except that it's now imbalanced.
you do know I did this in 2008. You did read that part right?

I think I redrew it because I was wanting to do a nice map in Ice Tileset. Why? I dunno, learning how to do ISOM terrain making I suppose! The LT maps have been redone over and over and probably the most redrawn maps in sc1 history!
I just know I enjoy the little things in life, and as this is a very old/outdated/obsolete map, I find myself once again looking for new ideas and simple rules to keep me engaged in a once Big Fav Game I used to play often.
I don't suppose many can come to understand it, but perhaps they can offer some good assistance when they choose to be so kind.




Jan 7 2017, 7:47 pm TF- Post #6

🤙🏾

This is a cool concept, seeing a map frozen over, I don't see why the imbalance is a big deal, extremely few maps are tournament-viable anyway, the imbalance just needs to be noted in the map's description, like:
TvT: balanced
ZvP: balanced
ZvZ: balanced
PvP: balanced
TvZ: imbalanced
ZvP: imbalanced



🤙🏾

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NudeRaider -- NudeRaider
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NudeRaider -- Oh_Man
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NudeRaider -- Oh_Man
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nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
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Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
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Symmetry -- 'twas only a matter of time
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