Occasionally the game list on a given gateway (e.g. US East) is unusable. By that, someone uses a hack to redirect all the games to their own game, usually labeled A > B or A OWN YOU, where A is some variable.
My question is, how does this hack work? I'm a software engineer, so I'm curious what is actually going on (and really curious why another programmer would do something so malicious).
What I noticed defeats this hack is:
1. Making a private/password game.
2. Using some kind of Ip Blocker, which blocks certains IP addresses related to the hack.
The server allows any user to change the game name of any game because it doesn't check who's the host. A malicious user can send packet 0x1C with the modified game name and the server will then reflect that to everyone. My guess is that the server at least checks to see if the user sending that packet is actually in the game lobby and denies the packet if the user isn't. It's probably possible to counter this by continuously sending packets with the proper data which will overwrite the data from the packet that the malicious user sent, I'm just not sure if anti-flooding protection applies to this packet.
Post has been edited 3 time(s), last time on Jan 11 2016, 7:46 am by iCCup.xboi209.
The server allows any user to change the game name of any game because it doesn't check who's the host. A malicious user can send packet 0x1C with the modified game name and the server will then reflect that to everyone. My guess is that the server at least checks to see if the user sending that packet is actually in the game lobby and denies the packet if the user isn't. It's probably possible to counter this by continuously sending packets with the proper data which will overwrite the data from the packet that the malicious user sent, I'm just not sure if anti-flooding protection applies to this packet.
But how does a malicious user persist in doing this? Clearly nobody keeps checking the game list and changing the name of each one as it comes along. It sounds like someone wrote some software that monitors the game list and periodically sends out these packets to change the game name ?
Can this be used to redirect players to an authentic game? It seems when this hack is going, the game is redirected to a non-joinable map.
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!