Staredit Network > Forums > Staredit Network > Topic: Testing grounds
Testing grounds
Aug 29 2007, 6:42 am
By: DT_Battlekruser
Pages: 1 2 310 >
 

Aug 29 2007, 6:42 am DT_Battlekruser Post #1



Testing post char input.. is problem global?

한극? 응?

ugh.. UTF-8, anyone?


Post has been edited 1 time(s), last time on Aug 29 2007, 6:43 am by DT_Battlekruser.



None.

Aug 29 2007, 1:36 pm Matt Burch Post #2



< > ??
NO!!! IT's gone :(

Post has been edited 3 time(s), last time on Nov 22 2007, 4:06 am by Matt Burch.



None.

Aug 29 2007, 8:55 pm Forsaken Archer Post #3



Quote
ugh.. UTF-8, anyone?
Are you telling me to use UTF-8 or something?



None.

Aug 30 2007, 1:08 am DT_Battlekruser Post #4



Yes.. v4.1 at least supported UTF-8 and therefore non-ASCII languages.



None.

Aug 30 2007, 1:49 am MrrLL Post #5



Überena (Let's see if the ASCII letters are accepted?)



None.

Aug 30 2007, 6:45 am Forsaken Archer Post #6



Do we need ascii characters? I thought this was an english site.
한게임커뮤니케이션 Korean?



None.

Aug 30 2007, 2:23 pm DT_Battlekruser Post #7



If at any point someone wishes to communicate in Korean, or any other language) via PM (for example, if they need someone to help them translate), it would be helpful to have UTF-8. For such a large foreign Starcraft community, I would recommend it. Besides, isn't it just changing the encoding of the db and the PHP files?

Quote
Überena (Let's see if the ASCII letters are accepted?)

Yes, Ü and ASCII is accepted.




None.

Aug 30 2007, 6:30 pm Forsaken Archer Post #8



No, it's just dropping the fact that & is an html entity and used in encoding certain xss techniques and I have it automatically parsed as &amp;.<br />I'll look into xss again and see if I can lighten it up without being too worried.



None.

Aug 31 2007, 4:01 am DT_Battlekruser Post #9



I see.

Post has been edited 1 time(s), last time on Aug 31 2007, 4:01 am by DT_Battlekruser.



None.

Sep 4 2007, 5:00 am DT_Battlekruser Post #10



:D :bye1: :flamer: :lol:

:P :w00t: :mudkip: :)

Weird.. I'm getting a lot of \":p\" for my smilies lately.


Post has been edited 2 time(s), last time on Sep 4 2007, 5:01 am by DT_Battlekruser.



None.

Sep 4 2007, 8:37 am Forsaken Archer Post #11



test
and edit

Post has been edited 1 time(s), last time on Sep 4 2007, 8:47 am by isolatedpurity.



None.

Sep 4 2007, 8:41 am Forsaken Archer Post #12



test w/ att



None.

Sep 4 2007, 8:46 am Forsaken Archer Post #13



again



None.

Sep 4 2007, 8:47 am Forsaken Archer Post #14



oops

Attachments:
befsr41_Boot.bin
Hits: 3 Size: 30kb



None.

Sep 4 2007, 8:53 am Forsaken Archer Post #15



:P



None.

Sep 5 2007, 6:54 am Forsaken Archer Post #16



Quote
sfaaaaff
:D
do smilies die after quotes?



None.

Sep 5 2007, 6:54 am Forsaken Archer Post #17



Quote
dsfsssfsfsfdsdf
:D
Quote
fgfgffdfddf
df
dfgdfdf



None.

Sep 8 2007, 4:18 am Wing-of-no-Wing Post #18



test



None.

Sep 12 2007, 3:51 am Echo Post #19



Marine!



None.

Sep 25 2007, 8:22 pm JordanN Post #20



Time to see if the smilie limit can be broke

:bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1: :bye1:



None.

Options
Pages: 1 2 310 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
Please log in to shout.


Members Online: ClansAreForGays