Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: AI won't attack other AI
AI won't attack other AI
Jun 19 2015, 2:31 pm
By: Pr0nogo  

Jun 19 2015, 2:31 pm Pr0nogo Post #1



I have a problem concerning two computer players in my UMS map. One is Player 5, a Green Terran. Another is Player 8, a Blue Terran. Both players are in different forces, as illustrated below.



I have been unable to make Player 8 attack Player 5, even though Player 5 attacks Player 8 just fine. This lead me to believe that there was some alliance-related trigger conflicting with my unally trigger, but that's not the case (I sorted threw all the triggers I had). Even making a scrapcobble perpetual trigger to try and force P8 to unally and remain unallied to P5 was fruitless.



Anyone have any ideas? I'm personally stumped. The unally triggers run from the beginning of the game (with the always condition), and other trigger actions in those always triggers work fine - including P8 unallying P7. Any assistance would be appreciated.




Jun 19 2015, 2:42 pm Azrael Post #2



It's impossible to say for sure without seeing the map; if you PM it to me I can look at it.

Offhand though, I'd say to make sure neither Player 5 nor Player 8 are setting off a defeat trigger.




Jun 19 2015, 9:57 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Try saving the map with Staredit if that doesn't damage it too much, otherwise use Starforge and see if that fixes anything.
MAKE SURE YOU CREATE A BACKUP before you save with another editor, because it can potentially irreversibly screw your map.


This is more or less a shot in the dark, but we've had other problems in maps that were caused by ScmDraft saving a buggy map. Other editors would be able to correct it then, and afterwards you could continue working with ScmD normally.




Jun 19 2015, 10:42 pm Pr0nogo Post #4



No luck with anything yet.

/e I didn't personally find a resolution to the problem, but apparently it fixed itself, so this has been resolved.

Post has been edited 1 time(s), last time on Jun 21 2015, 6:33 am by Pr0nogo.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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