Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: sound overlapping and sound loops
sound overlapping and sound loops
Nov 7 2014, 11:33 pm
By: twilight_marine  

Nov 7 2014, 11:33 pm twilight_marine Post #1



Hey guys, how can I play Wav file such that I can no longer hear standard starcraft background music? I attached a map where I heard the wavs but no background music interfering.

also, how do I loop wav file so it keeps on playing?

Thanks in advance!

Attachments:
?????2010revolution2.0.scx
Hits: 3 Size: 412.79kb



None.

Nov 8 2014, 2:04 am Roy Post #2

An artist's depiction of an Extended Unit Death

Quote from twilight_marine
Hey guys, how can I play Wav file such that I can no longer hear standard starcraft background music? I attached a map where I heard the wavs but no background music interfering.
You can use EUD Actions to change the digital/music volumes. EUDGen will generate the triggers to do this.

Note that EUD Actions require an enabler. I assume you played that map with an enabler, or were using a server that has an enabler built in.

Without EUD Actions, it's not possible to adjust the player's music volume. The only thing you can do is mute/unmute unit speech.

Quote from twilight_marine
also, how do I loop wav file so it keeps on playing?
Use death counters as a timer and play the wav each time the timer expires.




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