Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Displaying Leader Board with local condition
Displaying Leader Board with local condition
May 8 2014, 3:16 pm
By: sethmachine  

May 8 2014, 3:16 pm sethmachine Post #1



Hi,

Does Displaying Leader/Score Board using a local memory condition cause a desynch?

For example, suppose I want to let players cycle through various score boards using the Fkey (say F7). Will this desynch the game?



None.

May 8 2014, 3:21 pm jjf28 Post #2

Cartography Artisan

That won't cause desyncs



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 8 2014, 3:21 pm Roy Post #3

An artist's depiction of an Extended Unit Death

It will not cause a desync. There's a list of global and local actions in this post (which also explains basically everything you need to know about synchronization): http://www.staredit.net/304566/




May 8 2014, 6:33 pm Leeroy_Jenkins Post #4



Someone could make a whole menu system out of this, without it ever interfering with the game. Would be sweet!



None.

May 8 2014, 10:30 pm sethmachine Post #5



Thank you all. I was trying to find that post too but I guess I did the wrong google search.



None.

May 9 2014, 2:08 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

don't forget that you can use leaderboard of kills of extended units to show death counters on the leaderboard (or any address after that in fact). Much easier to do than transferring things into custom score and back.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 10 2014, 10:36 am Wormer Post #7



Quote from Leeroy_Jenkins
Someone could make a whole menu system out of this, without it ever interfering with the game. Would be sweet!
Unfortunatelly this kind of menu is almost useless, since it can't essentially affect the game because of desync. :(



Some.

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