Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Footstep WAV issue
Footstep WAV issue
This topic is locked. You can no longer write replies here.
Apr 6 2014, 1:29 pm
By: Oh_Man  

Apr 6 2014, 1:29 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)



Quote
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Alexei Stukov (Ghost)", "Valefor Footsteps", Exactly, 0);
Switch("Plains 1-2", not set);
Switch("Plains 3-4", set);
Switch("Plains 5", set);
Switch("Switch20", not set);

Actions:
Move Location("Current Player", "Alexei Stukov (Ghost)", "Anywhere", "Valefor Footsteps");
Play WAV("staredit\\wav\\FS7.wav", 0);
Preserve Trigger();
Comment("FS1");


So I'm having this issue... basically the triggers are really simple: if player character is NOT in location X, move location X onto player and play FOOTSTEP sound.

It works fine, EXCEPT... there is this issue where once you STOP walking (stand still)... there will be a slight delay, and then a single foostep WAV will play. Based on my understanding of the triggers I have NO idea why it does this. -.-

Any insight?

Post has been edited 1 time(s), last time on Apr 6 2014, 2:46 pm by Oh_Man.




Apr 6 2014, 1:34 pm lil-Inferno Post #2

Just here for the pie

If I remember correctly, Starcraft is terrible at playing short wavs. I've experienced this problem before as well, and the solution is to use a longer sound. You can edit the footstep sound to have null noise at the end.




Apr 6 2014, 4:08 pm Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yaeh man this fixed it, great work.

With things like this once again I question that underneath all the source code starcraft, in fact, runs on magic.

~~~~~~~~~~~~SOLVED~~~~~~~~~~~~




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
[2026-5-31. : 2:55 pm]
Moose -- >reddit :rip2:
[2026-5-31. : 2:07 pm]
IskatuMesk -- reddit 💀
Please log in to shout.


Members Online: Moose