Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD]Inserting custom grp to a map
[EUD]Inserting custom grp to a map
Apr 3 2014, 10:37 am
By: TataraKogasa  

Apr 3 2014, 10:37 am TataraKogasa Post #1



I discovered this map while travelling along Korean B.net; and mind blown.
From what I think I could understand from the guides that I found (I only know basic EUD like changing unit's property),
it does something to its grp file. Yep, that's the only thing I could understand :lol:
And I think it screws up the map a bit, starting with locations and upgrades. (Prob sure there is some ways to go fix that from the guide I saw)
So I thought it was really interesting and signed up just to post this.



Attachments:
CustomGRP.scx
Hits: 15 Size: 80.96kb



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Apr 3 2014, 10:53 am TataraKogasa Post #2



em the screenshot doesn't seem to work so here

http://tinypic.com/view.php?pic=2qjepeu&s=8



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Apr 5 2014, 3:27 am iCCup.xboi209 Post #3



Never heard of using very high player numbers for buffer overflows o.O



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Apr 5 2014, 4:00 am jjf28 Post #4

Cartography Artisan

that's what most so-called EUDs are (more properly EPDs) since the unit field is capped at 65535 while the player field is capped at 4294967295



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 5 2014, 7:26 pm iCCup.xboi209 Post #5



Oh now I remember, it's been a while since I bothered with writing EUD's :unsure:



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ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
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[2026-7-26. : 11:15 am]
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Oh_Man -- true
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