Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Im a noob help with everything
Im a noob help with everything
Feb 18 2014, 8:12 am
By: IceSCR  

Feb 18 2014, 8:12 am IceSCR Post #1



Please take a look at my map give me suggestions also i have some problems
1.units not spawning and attacking,
2.score not going to minerals
any other bugs you see
Map not complete

Attachments:
Lost World RPG V.1.1.scx
Hits: 1 Size: 83.98kb

Post has been edited 1 time(s), last time on Feb 18 2014, 9:04 am by IceSCR.



None.

Feb 18 2014, 6:15 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

I'm not sure which units aren't spawning, but if it's player 8's units, it's because you have the condition set to "Countdown timer is exactly 10 seconds," but you never create a countdown timer, so that condition is never met.

For the money, you can't use the kills and razings score to give someone money for every 10 kills they get. Instead, give them 1 gas every time their kill score is greater than 0, set the kill score to 0, and then give them minerals when they get 10 gas and subtract 10 gas.

Trigger
Players
  • Player 1
  • Conditions
  • Current Player kills score is at least 1.
  • Actions
  • Modify resources for Current Player: Add 1 gas.
  • Modify score for Current Player: Set to 0 kills.
  • Preserve trigger.


  • Trigger
    Players
  • Player 1
  • Conditions
  • Current Player brings at least 1 [men] to 'Money'.
  • Current Player accumulates at least 10 gas.
  • Actions
  • Modify resources for Current Player: Add 5 minerals.
  • Modify resources for Current Player: Subtract 10 gas.
  • Preserve trigger.


  • Keep in mind that the first trigger won't work perfectly because you'll kill some units faster than the game can give the player 1 gas, so if you kill 20 units, you may only get 14 or 15 gas. You can fix this with hyper triggers to get rid of the trigger lag, but I don't think it's necessary for your map.




    Feb 19 2014, 12:45 am IceSCR Post #3



    THANK YOU SO MUCH :DDDD



    None.

    Feb 20 2014, 3:23 am BloodyZombie117 Post #4

    I have no idea what to put here... So I guess I'll just put this here.

    Quote from Dem0n
    I'm not sure which units aren't spawning, but if it's player 8's units, it's because you have the condition set to "Countdown timer is exactly 10 seconds," but you never create a countdown timer, so that condition is never met.

    For the money, you can't use the kills and razings score to give someone money for every 10 kills they get. Instead, give them 1 gas every time their kill score is greater than 0, set the kill score to 0, and then give them minerals when they get 10 gas and subtract 10 gas.

    *Content not needed for quote.*

    Keep in mind that the first trigger won't work perfectly because you'll kill some units faster than the game can give the player 1 gas, so if you kill 20 units, you may only get 14 or 15 gas. You can fix this with hyper triggers to get rid of the trigger lag, but I don't think it's necessary for your map.

    You could also use death counters in case you need gas for something else. They save lives, even though they are related to deaths. xD




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    [10:37 pm]
    NudeRaider -- Vrael
    Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
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    [06:38 pm]
    Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
    [01:58 pm]
    NudeRaider -- NudeRaider
    NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
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    [01:55 pm]
    NudeRaider -- Oh_Man
    Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
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    [01:53 pm]
    NudeRaider -- Oh_Man
    Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
    nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
    [10:59 am]
    NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
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