When I make a trigger with a wait in it, the trigger will freeze. I have to delete the hyper triggers and make new hyper triggers to ''unfreeze'' the wait trigger. Why it does that?
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
To avoid wait blocks there are two methods:
- Place the hyper triggers for 1 player that does not execute any other wait.
- Place the hyper triggers for ALL players and move them to the bottom of the list.
Deleting and remaking worked for you because by remaking they are on the bottom of the trigger list.
Note, that if the player executing the hypers runs a wait in a trigger which is higher in the trigger list the hypers will stop running until the upper trigger is finished.
I experiance the same problem. Everytime you make a new wait trigger you have to reload the hypers for some reason. I would suggest saving a set of 3 or 5 in your main mapping folder (Where you hide your projects)
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Uhm dark marine... I (and Killer_Kow's link) explained the "some reason" and what to do against it.
I get the problem even if the triggers are in a different player.
Maybe SOMEONE experiances the same problem as I.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
Maybe because you have waits running under All Players or under each player individually?
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Marine, remaking hyper triggers changes nothing, except the trigger order.
Just mark every player and move the hyper triggers to the bottom of the list to receive the same effect.
If you want a detailed explanation you would have to tell us in detail how your triggers are sorted and spread amongst the players.
He may have a Wait under All Players, which is about the worst thing you could do, and he just doesn't get the concept that moving them is the same as recreating.
None.
Since when weren't we allowed to put waits in all players.
.riney on Discord.
Riney on Steam (
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@RineyCat on Twitter
Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
Uh.. Since you decided to use Hypertriggers? Or any other waits for that matter... A wait in All Players will block any other waits, since it runs for all the players.
None.
Oh I dont use wait triggers any more. But answer me this
If you have no triggers but hypers in all players, and you add a wait anywhere else, How do you move hypertriggers to tbe bottom of the list? They already are there. >:O
.riney on Discord.
Riney on Steam (
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@RineyCat on Twitter
Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
No, hyper triggers owned by all players are NOT necessarily the last in the list. Check text triggers to confirm that.
As I said, mark every player (P1-8, Force1-4 and All Players) and move them to the bottom manually.
In SCM Draft 2, if you shift click the players in Classic Trigedit, it puts their triggers all together, and allows you to see the true order of the triggers, and you can move the hypers to the bottom from there, but unless you create a new wait trigger, there is no need to move them to the bottom.
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Oops, double post...
To the moderators: After submitting the first reply I received the following error message:
A Staredit Network error has occured:
GET variable name invalid. Problem v = ?topic
Please contact administration with all the details.
That's why I thought the forum didn't accept my post. Pls fix it.

EDIT: Test
Post has been edited 1 time(s), last time on Feb 25 2008, 6:57 am by NudeRaider.
Can't you just use the one hyper system that avoids wait blocks with a more complex triggering? I think I read about it a long time ago.
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yes, it's called
Switch Hypers
Doesn't matter what you use, as long as it updates immediately, and complex hypers, while they make it so you don't have to always move the hypers to the bottom, it's not as good as putting them under All Players.
None.