Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Refreshing hyper triggers
Refreshing hyper triggers
Feb 22 2008, 11:18 pm
By: Punky_tnt  

Feb 22 2008, 11:18 pm Punky_tnt Post #1



When I make a trigger with a wait in it, the trigger will freeze. I have to delete the hyper triggers and make new hyper triggers to ''unfreeze'' the wait trigger. Why it does that?



None.

Feb 22 2008, 11:43 pm Symmetry Post #2

Dungeon Master

You're experiencing wait blocks.



:voy: :jaff: :voy: :jaff:

Feb 23 2008, 9:45 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To avoid wait blocks there are two methods:

- Place the hyper triggers for 1 player that does not execute any other wait.
- Place the hyper triggers for ALL players and move them to the bottom of the list.

Deleting and remaking worked for you because by remaking they are on the bottom of the trigger list.
Note, that if the player executing the hypers runs a wait in a trigger which is higher in the trigger list the hypers will stop running until the upper trigger is finished.




Feb 23 2008, 4:36 pm Riney Post #4

Thigh high affectionado

I experiance the same problem. Everytime you make a new wait trigger you have to reload the hypers for some reason. I would suggest saving a set of 3 or 5 in your main mapping folder (Where you hide your projects)



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Feb 23 2008, 7:10 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Uhm dark marine... I (and Killer_Kow's link) explained the "some reason" and what to do against it.




Feb 24 2008, 2:11 am Punky_tnt Post #6



Thank you raider! :D



None.

Feb 24 2008, 4:20 am Riney Post #7

Thigh high affectionado

I get the problem even if the triggers are in a different player.

Maybe SOMEONE experiances the same problem as I.



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Feb 24 2008, 4:46 am Falkoner Post #8



Maybe because you have waits running under All Players or under each player individually?



None.

Feb 24 2008, 2:46 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Marine, remaking hyper triggers changes nothing, except the trigger order.
Just mark every player and move the hyper triggers to the bottom of the list to receive the same effect.

If you want a detailed explanation you would have to tell us in detail how your triggers are sorted and spread amongst the players.




Feb 24 2008, 3:06 pm Falkoner Post #10



He may have a Wait under All Players, which is about the worst thing you could do, and he just doesn't get the concept that moving them is the same as recreating.



None.

Feb 24 2008, 4:19 pm Riney Post #11

Thigh high affectionado

Since when weren't we allowed to put waits in all players.



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Feb 24 2008, 4:35 pm Falkoner Post #12



Uh.. Since you decided to use Hypertriggers? Or any other waits for that matter... A wait in All Players will block any other waits, since it runs for all the players.



None.

Feb 25 2008, 12:35 am Riney Post #13

Thigh high affectionado

Oh I dont use wait triggers any more. But answer me this

If you have no triggers but hypers in all players, and you add a wait anywhere else, How do you move hypertriggers to tbe bottom of the list? They already are there. >:O



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Feb 25 2008, 1:47 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No, hyper triggers owned by all players are NOT necessarily the last in the list. Check text triggers to confirm that.

As I said, mark every player (P1-8, Force1-4 and All Players) and move them to the bottom manually.




Feb 25 2008, 1:48 am Falkoner Post #15



In SCM Draft 2, if you shift click the players in Classic Trigedit, it puts their triggers all together, and allows you to see the true order of the triggers, and you can move the hypers to the bottom from there, but unless you create a new wait trigger, there is no need to move them to the bottom.



None.

Feb 25 2008, 1:51 am NudeRaider Post #16

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Oops, double post...

To the moderators: After submitting the first reply I received the following error message:
A Staredit Network error has occured:
GET variable name invalid. Problem v = ?topic
Please contact administration with all the details.

That's why I thought the forum didn't accept my post. Pls fix it. ;)
EDIT: Test

Post has been edited 1 time(s), last time on Feb 25 2008, 6:57 am by NudeRaider.




Feb 25 2008, 4:09 am frazz Post #17



Can't you just use the one hyper system that avoids wait blocks with a more complex triggering? I think I read about it a long time ago.



None.

Feb 25 2008, 4:31 am NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yes, it's called Switch Hypers




Feb 25 2008, 4:38 am Ryan Post #19



Why do the Switch Hyper Triggers require 2 players? Does it have something to do with the trigger order and what not? And could you use Death counters?



None.

Feb 25 2008, 5:06 am Falkoner Post #20



Doesn't matter what you use, as long as it updates immediately, and complex hypers, while they make it so you don't have to always move the hypers to the bottom, it's not as good as putting them under All Players.



None.

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