Scourge Chase
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Nov 21 2013, 10:44 am
By: DarkDragonMaster  

Nov 21 2013, 10:44 am DarkDragonMaster Post #1



Hi,

i wanted to remake Scourge Chase in sc2, but unfortunately the map is protected, so i cant open it.
so i would like to ask for help, if someone could unprotect it for me or give me an unprotected version.
would be nice to have the map opened while recreating it in galaxy editor, i could remake it more close to original this way.

greetings

Attachments:
Scourge Chase.scx
Hits: 1 Size: 16.46kb



None.

Nov 21 2013, 1:48 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Asking to unprotect a map without the author's permission is against Sen's rules.

If you want to just look at the triggers, use Trigger Viewer. If you need help with any sort of mechanics for your own project, post your questions and our members will be happy to answer them for you.

Also, I wouldn't recommend copying over SC1 triggers to SC2; SC2 triggers are event-driven instead of continuously checked, and there are a lot of functions (math and order functions in particular) that make it much more flexible as opposed to what you have to do in SC1. The end result often times looks quite different between SC1 and SC2 because of this.




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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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