Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem loading map
Problem loading map
Oct 16 2013, 6:40 pm
By: MetalGear  

Oct 16 2013, 6:40 pm MetalGear Post #1



For some reason my map won't load. I'm getting this error message...



Anyone know what that means?



None.

Oct 16 2013, 6:58 pm LoveLess Post #2

Let me show you how to hump without making love.

I am not sure if anyone ever found the problem that caused this, try resizing the map and condensing the terrain. A common thing amongst the maps that get this error is that they use a lot of differences in height like long/thin cliffs.



None.

Oct 16 2013, 6:58 pm jjf28 Post #3

Cartography Artisan

I assume it means you've hit the region limit (which I don't know for a fact to exist).

Regions

How I'd imagine it to go is: You click on the map -> Chk data is loaded -> Regions (and other meta data) is generated; and your map has enough oddly shaped terrain clusters such that more regions would be generated than their static data structure can hold.

Emphasis on the fact that it's speculation on my part that this error is related to regions and that regions are allocated statically.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 16 2013, 7:18 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

This happens a lot on installation maps because people will make really narrow and intricate labyrinths, and SC decides to die when there are too many corners and shit.




Oct 16 2013, 7:45 pm LoveLess Post #5

Let me show you how to hump without making love.

Basically...



Don't do this, as this is what it means by corridors. Long strips are even worse. Use more water.



This on the other hand, will not cause the error.



None.

Oct 16 2013, 11:26 pm MetalGear Post #6



All right thanks guys, problem solved.

I changed this ...



to this ...





None.

Oct 17 2013, 1:46 pm TF- Post #7

🤙🏾

This was a huge problem for my map and solving it is unintuitive at times, simply having extra free space at the edge of the map can help sometimes, or using non-isometric terrain and unpassable tiles to roflstomp any passable cliff tops that the isometric engine creates (as long as you can't see the ugliness anyway)
Pic with random empty space and extensive surgery visible - http://sc.nibbits.com/maps/view/138014/preview/



🤙🏾

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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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